<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="fluids_2005"
	ProjectGUID="{644E4AC1-416D-4567-A68B-D66CA9FCFD9C}"
	RootNamespace="fluids_2005"
	Keyword="Win32Proj"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="fluids;common;marching;marching_tris;&quot;$(CUDA_INC_PATH)&quot;"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="cudart.lib"
				LinkIncremental="2"
				IgnoreDefaultLibraryNames="libcmt.lib"
				GenerateDebugInformation="true"
				SubSystem="1"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="1"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories="C:\CUDA\common\inc;fluids;common;marching;marching_tris"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="cudart.lib "
				LinkIncremental="1"
				AdditionalLibraryDirectories="C:\CUDA\common\lib;."
				IgnoreDefaultLibraryNames="libcmtd.lib"
				GenerateDebugInformation="true"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="EmuDebug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="fluids;common;marching"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="cg.lib cgGL.lib cudart.lib "
				LinkIncremental="1"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="$(OutDir)/fluids_2005.pdb"
				SubSystem="1"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="common"
			>
			<File
				RelativePath=".\common\common_defs.h"
				>
			</File>
			<File
				RelativePath=".\common\geomx.cpp"
				>
			</File>
			<File
				RelativePath=".\common\geomx.h"
				>
			</File>
			<File
				RelativePath=".\common\gl_helper.cpp"
				>
			</File>
			<File
				RelativePath=".\common\gl_helper.h"
				>
			</File>
			<File
				RelativePath=".\common\image.cpp"
				>
			</File>
			<File
				RelativePath=".\common\image.h"
				>
			</File>
			<File
				RelativePath=".\common\matrix-inline.h"
				>
			</File>
			<File
				RelativePath=".\common\matrix.cpp"
				>
			</File>
			<File
				RelativePath=".\common\matrix.h"
				>
			</File>
			<File
				RelativePath=".\common\mdebug.cpp"
				>
			</File>
			<File
				RelativePath=".\common\mdebug.h"
				>
			</File>
			<File
				RelativePath=".\common\mesh.cpp"
				>
			</File>
			<File
				RelativePath=".\common\mesh.h"
				>
			</File>
			<File
				RelativePath=".\common\mesh_info.h"
				>
			</File>
			<File
				RelativePath=".\common\mtime.cpp"
				>
			</File>
			<File
				RelativePath=".\common\mtime.h"
				>
			</File>
			<File
				RelativePath=".\common\particle.cpp"
				>
			</File>
			<File
				RelativePath=".\common\particle.h"
				>
			</File>
			<File
				RelativePath=".\common\point_set.cpp"
				>
			</File>
			<File
				RelativePath=".\common\point_set.h"
				>
			</File>
			<File
				RelativePath=".\common\vector-inline.h"
				>
			</File>
			<File
				RelativePath=".\common\vector.cpp"
				>
			</File>
			<File
				RelativePath=".\common\vector.h"
				>
			</File>
		</Filter>
		<Filter
			Name="fluids"
			>
			<File
				RelativePath=".\fluids\fluid.cpp"
				>
			</File>
			<File
				RelativePath=".\fluids\fluid.h"
				>
			</File>
			<File
				RelativePath=".\fluids\fluid_system.cpp"
				>
			</File>
			<File
				RelativePath=".\fluids\fluid_system.h"
				>
			</File>
			<File
				RelativePath=".\fluids\fluid_system_host.cu"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
						CommandLine="&quot;$(CUDA_BIN_PATH)\nvcc.exe&quot;  -arch=sm_10 -ccbin &quot;$(VCInstallDir)\bin&quot; -c -D_DEBUG -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/Od,/Zi,/RTC1,/MTd -I &quot;$(CUDA_INC_PATH)&quot;; -I./ -o $(ConfigurationName)\fluid_system_cu.obj fluids\fluid_system_host.cu&#x0D;&#x0A;"
						AdditionalDependencies="fluid_system_host.cuh; fluid_system_kern.cu;"
						Outputs="$(ConfigurationName)\fluid_system_cu.obj"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
						CommandLine="&quot;$(CUDA_BIN_PATH)\nvcc.exe&quot;  -arch=sm_10 -use_fast_math -ccbin &quot;$(VCInstallDir)\bin&quot; -c -I &quot;$(CUDA_INC_PATH)&quot;; -I./ -I../../common/inc -o $(ConfigurationName)\fluid_system_cu.obj fluids\fluid_system_host.cu&#x0D;&#x0A;"
						AdditionalDependencies="fluid_system_host.cuh; fluid_system_kern.cu; radixsort.cu"
						Outputs="$(ConfigurationName)\fluid_system_cu.obj"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="EmuDebug|Win32"
					>
					<Tool
						Name="VCCustomBuildTool"
						CommandLine="&quot;$(CUDA_BIN_PATH)\nvcc.exe&quot; -arch=sm_10 -ccbin &quot;$(VCInstallDir)\bin&quot; -deviceemu -c -D_DEBUG -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/Od,/Zi,/RTC1,/MTd -I &quot;$(CUDA_INC_PATH)&quot;; -I./ -o $(ConfigurationName)\fluid_system_cu.obj fluids\fluid_system_host.cu&#x0D;&#x0A;"
						AdditionalDependencies="fluid_system_host.cuh; fluid_system_kern.cu;"
						Outputs="$(ConfigurationName)\fluid_system_cu.obj"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\fluids\fluid_system_host.cuh"
				>
			</File>
			<File
				RelativePath=".\fluids\fluid_system_kern.cu"
				>
			</File>
		</Filter>
		<Filter
			Name="radix_sort"
			>
			<File
				RelativePath=".\radixsort.cu"
				>
			</File>
			<File
				RelativePath=".\radixsort.cuh"
				>
			</File>
			<File
				RelativePath=".\radixsort_kernel.cu"
				>
			</File>
		</Filter>
		<File
			RelativePath=".\common\GLee.c"
			>
		</File>
		<File
			RelativePath=".\common\GLee.h"
			>
		</File>
		<File
			RelativePath=".\main.cpp"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
