#ifndef SHARED_MEMORY_BLOCK_H
#define SHARED_MEMORY_BLOCK_H

#define SHARED_MEMORY_MAX_COMMANDS 4

#include "SharedMemoryCommands.h"

struct SharedMemoryBlock
{
	int m_magicId;
	struct SharedMemoryCommand m_clientCommands[SHARED_MEMORY_MAX_COMMANDS];
	struct SharedMemoryStatus m_serverCommands[SHARED_MEMORY_MAX_COMMANDS];

	int m_numClientCommands;
	int m_numProcessedClientCommands;

	int m_numServerCommands;
	int m_numProcessedServerCommands;

	//m_bulletStreamDataClientToServer is a way for the client to create collision shapes, rigid bodies and constraints
	//the Bullet data structures are more general purpose than the capabilities of a URDF file.
	char m_bulletStreamDataClientToServer[SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE];

	//m_bulletStreamDataServerToClient is used to send (debug) data from server to client, for
	//example to provide all details of a multibody including joint/link names, after loading a URDF file.
	char m_bulletStreamDataServerToClientRefactor[SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE];
};

//http://stackoverflow.com/questions/24736304/unable-to-use-inline-in-declaration-get-error-c2054
#ifdef _WIN32
__inline
#else
inline
#endif
	void
	InitSharedMemoryBlock(struct SharedMemoryBlock* sharedMemoryBlock)
{
	sharedMemoryBlock->m_numClientCommands = 0;
	sharedMemoryBlock->m_numServerCommands = 0;
	sharedMemoryBlock->m_numProcessedClientCommands = 0;
	sharedMemoryBlock->m_numProcessedServerCommands = 0;
	sharedMemoryBlock->m_magicId = SHARED_MEMORY_MAGIC_NUMBER;
}

#define SHARED_MEMORY_SIZE sizeof(SharedMemoryBlock)

#endif  //SHARED_MEMORY_BLOCK_H
