#include "UnitTest.h"
#include "Gwen/Controls/Properties.h"
#include "Gwen/Controls/PropertyTree.h"

using namespace Gwen;

class Properties2 : public GUnit
{
public:
	GWEN_CONTROL_INLINE(Properties2, GUnit)
	{
		{
			Gwen::Controls::Properties* props = new Gwen::Controls::Properties(this);

			props->SetBounds(10, 10, 150, 300);

			{
				{
					Gwen::Controls::PropertyRow* pRow = props->Add(L"First Name");
					pRow->onChange.Add(this, &Properties2::OnFirstNameChanged);
				}

				props->Add(L"Middle Name");
				props->Add(L"Last Name");
			}
		}

		{
			Gwen::Controls::PropertyTree* ptree = new Gwen::Controls::PropertyTree(this);
			ptree->SetBounds(200, 10, 200, 200);

			{
				Gwen::Controls::Properties* props = ptree->Add(L"Item One");
				props->Add(L"Middle Name");
				props->Add(L"Last Name");
				props->Add(L"Four");
			}

			{
				Gwen::Controls::Properties* props = ptree->Add(L"Item Two");
				props->Add(L"More Items");
				props->Add(L"To Fill");
				props->Add(L"Out Here");
			}

			ptree->ExpandAll();
		}
	}

	void OnFirstNameChanged(Controls::Base* pControl)
	{
		Gwen::Controls::PropertyRow* pRow = (Gwen::Controls::PropertyRow*)pControl;
		UnitPrint(Utility::Format(L"First Name Changed: %s", pRow->GetProperty()->GetPropertyValue().c_str()));
	}
};

DEFINE_UNIT_TEST(Properties2, L"Properties");