#ifndef BULLET_DATA_EXTRACTOR_H
#define BULLET_DATA_EXTRACTOR_H

#include "../BulletFileLoader/autogenerated/bullet.h"

namespace bParse
{
class btBulletFile;
};

class btBulletDataExtractor
{
public:
	btBulletDataExtractor();

	virtual ~btBulletDataExtractor();

	virtual void convertAllObjects(bParse::btBulletFile* bulletFile);

	virtual void* convertCollisionShape(Bullet::btCollisionShapeData* shapeData);

	virtual void* createPlaneShape(const Bullet::btVector3FloatData& planeNormal, float planeConstant, const Bullet::btVector3FloatData& localScaling);

	virtual void* createBoxShape(const Bullet::btVector3FloatData& halfDimensions, const Bullet::btVector3FloatData& localScaling, float collisionMargin);

	virtual void* createSphereShape(float radius, const Bullet::btVector3FloatData& localScaling, float collisionMargin);
};

#endif  //BULLET_DATA_EXTRACTOR_H