//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
static const char* instancingFragmentShader =
	"#version 330\n"
	"precision highp float;\n"
	"in Fragment\n"
	"{\n"
	"     vec4 color;\n"
	"} fragment;\n"
	"in Vert\n"
	"{\n"
	"	vec2 texcoord;\n"
	"} vert;\n"
	"uniform sampler2D Diffuse;\n"
	"in vec3 lightDir,normal,ambient;\n"
	"out vec4 color;\n"
	"void main_textured(void)\n"
	"{\n"
	"   color  = vec4(0.1,0.2,0.3,0.3);\n"
	"}\n"
	"void main(void)\n"
	"{\n"
	"    vec4 texel = fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n"
	"	vec3 ct,cf;\n"
	"	float intensity,at,af;\n"
	"	\n"
	"	intensity = 0.5+0.5*clamp( dot( normalize(normal),lightDir ), -1,1 );\n"
	"	cf = intensity*(vec3(1.0,1.0,1.0)-ambient)+ambient;\n"
	"	af = 1.0;\n"
	"		\n"
	"	ct = texel.rgb;\n"
	"	at = texel.a;\n"
	"		\n"
	"	color  = vec4(ct * cf, at * af);	\n"
	"}\n";
