
#include <iostream>
#include <fstream>
#include <sstream>
#include "model.h"
#include "Bullet3Common/b3Logging.h"
#include <string.h>  // memcpy
Model::Model(const char *filename) : verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_()
{
	std::ifstream in;
	in.open(filename, std::ifstream::in);
	if (in.fail()) return;
	std::string line;
	while (!in.eof())
	{
		std::getline(in, line);
		std::istringstream iss(line.c_str());
		char trash;
		if (!line.compare(0, 2, "v "))
		{
			iss >> trash;
			Vec3f v;
			for (int i = 0; i < 3; i++) iss >> v[i];
			verts_.push_back(v);
		}
		else if (!line.compare(0, 3, "vn "))
		{
			iss >> trash >> trash;
			Vec3f n;
			for (int i = 0; i < 3; i++) iss >> n[i];
			norms_.push_back(n);
		}
		else if (!line.compare(0, 3, "vt "))
		{
			iss >> trash >> trash;
			Vec2f uv;
			for (int i = 0; i < 2; i++) iss >> uv[i];
			uv_.push_back(uv);
		}
		else if (!line.compare(0, 2, "f "))
		{
			std::vector<Vec3i> f;
			Vec3i tmp;
			iss >> trash;
			while (iss >> tmp[0] >> trash >> tmp[1] >> trash >> tmp[2])
			{
				for (int i = 0; i < 3; i++) tmp[i]--;  // in wavefront obj all indices start at 1, not zero
				f.push_back(tmp);
			}
			faces_.push_back(f);
		}
	}
	std::cerr << "# v# " << verts_.size() << " f# " << faces_.size() << " vt# " << uv_.size() << " vn# " << norms_.size() << std::endl;
	load_texture(filename, "_diffuse.tga", diffusemap_);
	load_texture(filename, "_nm_tangent.tga", normalmap_);
	load_texture(filename, "_spec.tga", specularmap_);
}

Model::Model() : verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_()
{
}

void Model::setDiffuseTextureFromData(unsigned char *textureImage, int textureWidth, int textureHeight)
{
	{
		B3_PROFILE("new TGAImage");
		diffusemap_ = TGAImage(textureWidth, textureHeight, TGAImage::RGB);
	}
	TGAColor color;
	color.bgra[3] = 255;

	color.bytespp = 3;
	{
		B3_PROFILE("copy texels");
		memcpy(diffusemap_.buffer(), textureImage, textureHeight * textureWidth * 3);
	}
	{
		B3_PROFILE("flip_vertically");
		diffusemap_.flip_vertically();
	}
}

void Model::loadDiffuseTexture(const char *relativeFileName)
{
	diffusemap_.read_tga_file(relativeFileName);
}

void Model::reserveMemory(int numVertices, int numIndices)
{
	verts_.reserve(numVertices);
	norms_.reserve(numVertices);
	uv_.reserve(numVertices);
	faces_.reserve(numIndices);
}

void Model::addVertex(float x, float y, float z, float normalX, float normalY, float normalZ, float u, float v)
{
	verts_.push_back(Vec3f(x, y, z));
	norms_.push_back(Vec3f(normalX, normalY, normalZ));
	uv_.push_back(Vec2f(u, v));
}
void Model::addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
						int vertexposIndex1, int normalIndex1, int uvIndex1,
						int vertexposIndex2, int normalIndex2, int uvIndex2)
{
	std::vector<Vec3i> f;
	f.push_back(Vec3i(vertexposIndex0, normalIndex0, uvIndex0));
	f.push_back(Vec3i(vertexposIndex1, normalIndex1, uvIndex1));
	f.push_back(Vec3i(vertexposIndex2, normalIndex2, uvIndex2));
	faces_.push_back(f);
}

Model::~Model() {}

int Model::nverts()
{
	return (int)verts_.size();
}

int Model::nfaces()
{
	return (int)faces_.size();
}

std::vector<int> Model::face(int idx)
{
	std::vector<int> face;
	for (int i = 0; i < (int)faces_[idx].size(); i++) face.push_back(faces_[idx][i][0]);
	return face;
}

Vec3f Model::vert(int i)
{
	return verts_[i];
}

Vec3f Model::vert(int iface, int nthvert)
{
	return verts_[faces_[iface][nthvert][0]];
}

void Model::load_texture(std::string filename, const char *suffix, TGAImage &img)
{
	std::string texfile(filename);
	size_t dot = texfile.find_last_of(".");
	if (dot != std::string::npos)
	{
		texfile = texfile.substr(0, dot) + std::string(suffix);
		std::cerr << "texture file " << texfile << " loading " << (img.read_tga_file(texfile.c_str()) ? "ok" : "failed") << std::endl;
		img.flip_vertically();
	}
}

TGAColor Model::diffuse(Vec2f uvf)
{
	if (diffusemap_.get_width() && diffusemap_.get_height())
	{
		double val;
		//		bool repeat = true;
		//		if (repeat)
		{
			uvf[0] = modf(uvf[0], &val);
			uvf[1] = modf(uvf[1], &val);
		}
		Vec2i uv(uvf[0] * diffusemap_.get_width(), uvf[1] * diffusemap_.get_height());
		return diffusemap_.get(uv[0], uv[1]);
	}
	return TGAColor(255, 255, 255, 255);
}

Vec3f Model::normal(Vec2f uvf)
{
	Vec2i uv(uvf[0] * normalmap_.get_width(), uvf[1] * normalmap_.get_height());
	TGAColor c = normalmap_.get(uv[0], uv[1]);
	Vec3f res;
	for (int i = 0; i < 3; i++)
		res[2 - i] = (float)c[i] / 255.f * 2.f - 1.f;
	return res;
}

Vec2f Model::uv(int iface, int nthvert)
{
	return uv_[faces_[iface][nthvert][1]];
}

float Model::specular(Vec2f uvf)
{
	if (specularmap_.get_width() && specularmap_.get_height())
	{
		Vec2i uv(uvf[0] * specularmap_.get_width(), uvf[1] * specularmap_.get_height());
		return specularmap_.get(uv[0], uv[1])[0] / 1.f;
	}
	return 2.0;
}

Vec3f Model::normal(int iface, int nthvert)
{
	int idx = faces_[iface][nthvert][2];
	return norms_[idx].normalize();
}
