# This is basically the overall name of the project in Visual Studio this is the name of the Solution File


# For every executable you have with a main method you should have an add_executable line below.
# For every add executable line you should list every .cpp and .h file you have associated with that executable.  



# You shouldn't have to modify anything below this line 
########################################################


INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src 
../OpenGL 
${GLUT_INCLUDE_DIR}
)

LINK_LIBRARIES(
OpenGLSupport BulletDynamics  BulletCollision LinearMath    ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)

ADD_EXECUTABLE(AppConcaveConvexCastDemo
        ConcaveConvexcastDemo.cpp
        main.cpp
)


IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
			SET_TARGET_PROPERTIES(AppConcaveConvexCastDemo PROPERTIES  DEBUG_POSTFIX "_Debug")
			SET_TARGET_PROPERTIES(AppConcaveConvexCastDemo PROPERTIES  MINSIZEREL_POSTFIX "_MinsizeRel")
			SET_TARGET_PROPERTIES(AppConcaveConvexCastDemo PROPERTIES  RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)