move the m_maxAppliedImpulse into base class, and use it for motor strength/point to point constraint strength
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@@ -194,7 +194,7 @@ void FeatherstoneMultiBodyDemo::initPhysics()
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}
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btMultiBody* mbA = createFeatherstoneMultiBody(world, 4, btVector3 (60,29.5,-2)*scaling, false, true,true,true);
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btMultiBody* mbA = createFeatherstoneMultiBody(world, 2, btVector3 (60,29.5,-2)*scaling, false, true,true,true);
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int numLinks = 10;
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