move the m_maxAppliedImpulse into base class, and use it for motor strength/point to point constraint strength

This commit is contained in:
erwin.coumans
2013-10-22 21:49:52 +00:00
parent f22ceecb82
commit 0024c87316
8 changed files with 25 additions and 22 deletions

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@@ -194,7 +194,7 @@ void FeatherstoneMultiBodyDemo::initPhysics()
}
btMultiBody* mbA = createFeatherstoneMultiBody(world, 4, btVector3 (60,29.5,-2)*scaling, false, true,true,true);
btMultiBody* mbA = createFeatherstoneMultiBody(world, 2, btVector3 (60,29.5,-2)*scaling, false, true,true,true);
int numLinks = 10;