move the m_maxAppliedImpulse into base class, and use it for motor strength/point to point constraint strength
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@@ -24,8 +24,7 @@ btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRi
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m_rigidBodyA(0),
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m_rigidBodyB(bodyB),
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m_pivotInA(pivotInA),
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m_pivotInB(pivotInB),
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m_maxAppliedImpulse(1e30f)
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m_pivotInB(pivotInB)
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{
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}
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@@ -34,8 +33,7 @@ btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, bt
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m_rigidBodyA(0),
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m_rigidBodyB(0),
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m_pivotInA(pivotInA),
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m_pivotInB(pivotInB),
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m_maxAppliedImpulse(1e30f)
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m_pivotInB(pivotInB)
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{
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}
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