fix separate render and sim mesh

This commit is contained in:
Xuchen Han
2019-11-19 21:01:28 -08:00
committed by Xuchen Han
parent 64e5e007e3
commit 00add5490f
5 changed files with 96 additions and 89 deletions

View File

@@ -505,7 +505,7 @@ enum EnumLoadSoftBodyUpdateFlags
LOAD_SOFT_BODY_ADD_NEOHOOKEAN_FORCE = 1<<12,
LOAD_SOFT_BODY_USE_SELF_COLLISION = 1<<13,
LOAD_SOFT_BODY_USE_FACE_CONTACT = 1<<14,
LOAD_SOFT_BODY_RENDER_MESH = 1<<15,
LOAD_SOFT_BODY_SIM_MESH = 1<<15,
};
enum EnumSimParamInternalSimFlags
@@ -536,7 +536,7 @@ struct LoadSoftBodyArgs
double m_NeoHookeanLambda;
double m_NeoHookeanDamping;
int m_useFaceContact;
char m_renderFileName[MAX_FILENAME_LENGTH];
char m_simFileName[MAX_FILENAME_LENGTH];
};
struct b3LoadSoftBodyResultArgs