fix separate render and sim mesh
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@@ -567,7 +567,7 @@ enum b3NotificationType
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enum b3ResetSimulationFlags
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{
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RESET_USE_DEFORMABLE_WORLD=1,
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RESET_USE_SOFT_MULTIBODY_WORLD=1,
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RESET_USE_DISCRETE_DYNAMICS_WORLD=2,
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RESET_USE_SIMPLE_BROADPHASE=4,
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};
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