fix separate render and sim mesh
This commit is contained in:
@@ -338,20 +338,20 @@ B3_SHARED_API int b3LoadSoftBodySetStartOrientation(b3SharedMemoryCommandHandle
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return 0;
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return 0;
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}
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}
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B3_SHARED_API int b3LoadSoftBodyAddRenderMesh(b3SharedMemoryCommandHandle commandHandle, const char* filename)
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B3_SHARED_API int b3LoadSoftBodyUpdateSimMesh(b3SharedMemoryCommandHandle commandHandle, const char* filename)
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{
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
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b3Assert(command->m_type == CMD_LOAD_SOFT_BODY);
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b3Assert(command->m_type == CMD_LOAD_SOFT_BODY);
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int len = strlen(filename);
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int len = strlen(filename);
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if (len < MAX_FILENAME_LENGTH)
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if (len < MAX_FILENAME_LENGTH)
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{
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{
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strcpy(command->m_loadSoftBodyArguments.m_renderFileName, filename);
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strcpy(command->m_loadSoftBodyArguments.m_simFileName, filename);
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}
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}
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else
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else
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{
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{
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command->m_loadSoftBodyArguments.m_renderFileName[0] = 0;
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command->m_loadSoftBodyArguments.m_simFileName[0] = 0;
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}
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}
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command->m_updateFlags |= LOAD_SOFT_BODY_RENDER_MESH;
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command->m_updateFlags |= LOAD_SOFT_BODY_SIM_MESH;
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return 0;
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return 0;
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}
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}
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@@ -633,7 +633,7 @@ extern "C"
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B3_SHARED_API int b3LoadSoftBodySetCollisionMargin(b3SharedMemoryCommandHandle commandHandle, double collisionMargin);
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B3_SHARED_API int b3LoadSoftBodySetCollisionMargin(b3SharedMemoryCommandHandle commandHandle, double collisionMargin);
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B3_SHARED_API int b3LoadSoftBodySetStartPosition(b3SharedMemoryCommandHandle commandHandle, double startPosX, double startPosY, double startPosZ);
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B3_SHARED_API int b3LoadSoftBodySetStartPosition(b3SharedMemoryCommandHandle commandHandle, double startPosX, double startPosY, double startPosZ);
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B3_SHARED_API int b3LoadSoftBodySetStartOrientation(b3SharedMemoryCommandHandle commandHandle, double startOrnX, double startOrnY, double startOrnZ, double startOrnW);
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B3_SHARED_API int b3LoadSoftBodySetStartOrientation(b3SharedMemoryCommandHandle commandHandle, double startOrnX, double startOrnY, double startOrnZ, double startOrnW);
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B3_SHARED_API int b3LoadSoftBodyAddRenderMesh(b3SharedMemoryCommandHandle commandHandle, const char* filename);
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B3_SHARED_API int b3LoadSoftBodyUpdateSimMesh(b3SharedMemoryCommandHandle commandHandle, const char* filename);
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B3_SHARED_API int b3LoadSoftBodyAddCorotatedForce(b3SharedMemoryCommandHandle commandHandle, double corotatedMu, double corotatedLambda);
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B3_SHARED_API int b3LoadSoftBodyAddCorotatedForce(b3SharedMemoryCommandHandle commandHandle, double corotatedMu, double corotatedLambda);
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B3_SHARED_API int b3LoadSoftBodyAddCorotatedForce(b3SharedMemoryCommandHandle commandHandle, double corotatedMu, double corotatedLambda);
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B3_SHARED_API int b3LoadSoftBodyAddCorotatedForce(b3SharedMemoryCommandHandle commandHandle, double corotatedMu, double corotatedLambda);
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B3_SHARED_API int b3LoadSoftBodyAddNeoHookeanForce(b3SharedMemoryCommandHandle commandHandle, double NeoHookeanMu, double NeoHookeanLambda, double NeoHookeanDamping);
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B3_SHARED_API int b3LoadSoftBodyAddNeoHookeanForce(b3SharedMemoryCommandHandle commandHandle, double NeoHookeanMu, double NeoHookeanLambda, double NeoHookeanDamping);
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@@ -1709,7 +1709,6 @@ struct PhysicsServerCommandProcessorInternalData
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m_dispatcher(0),
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m_dispatcher(0),
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m_solver(0),
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m_solver(0),
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m_collisionConfiguration(0),
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m_collisionConfiguration(0),
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#ifndef SKIP_DEFORMABLE_BODY
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#ifndef SKIP_DEFORMABLE_BODY
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m_deformablebodySolver(0),
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m_deformablebodySolver(0),
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#endif
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#endif
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@@ -2651,23 +2650,25 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld(int flags)
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bv->setVelocityPrediction(0);
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bv->setVelocityPrediction(0);
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m_data->m_broadphase = bv;
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m_data->m_broadphase = bv;
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}
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}
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if (flags & RESET_USE_DEFORMABLE_WORLD)
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if (flags & RESET_USE_SOFT_MULTIBODY_WORLD)
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{
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{
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#ifndef SKIP_DEFORMABLE_BODY
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m_data->m_solver = new btMultiBodyConstraintSolver;
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m_data->m_deformablebodySolver = new btDeformableBodySolver();
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
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m_data->m_dynamicsWorld = new btSoftMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
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m_data->m_solver = solver;
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#else
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solver->setDeformableSolver(m_data->m_deformablebodySolver);
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m_data->m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
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m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
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#endif
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#endif
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}
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}
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if ((0==m_data->m_dynamicsWorld) && (0==(flags&RESET_USE_DISCRETE_DYNAMICS_WORLD)))
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if ((0==m_data->m_dynamicsWorld) && (0==(flags&RESET_USE_DISCRETE_DYNAMICS_WORLD)))
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{
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{
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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#ifndef SKIP_DEFORMABLE_BODY
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m_data->m_solver = new btMultiBodyConstraintSolver;
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m_data->m_deformablebodySolver = new btDeformableBodySolver();
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m_data->m_dynamicsWorld = new btSoftMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, m_data->m_solver, m_data->m_collisionConfiguration);
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btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
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m_data->m_solver = solver;
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solver->setDeformableSolver(m_data->m_deformablebodySolver);
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m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
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#endif
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#endif
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}
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}
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@@ -5126,24 +5127,24 @@ bool PhysicsServerCommandProcessor::processRequestMeshDataCommand(const struct S
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{
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{
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btSoftBody* psb = bodyHandle->m_softBody;
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btSoftBody* psb = bodyHandle->m_softBody;
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int totalBytesPerVertex = sizeof(btVector3);
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int totalBytesPerVertex = sizeof(btVector3);
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bool separateRenderMesh = (psb->m_renderNodes.size() != 0);
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bool separateRenderMesh = (psb->m_renderNodes.size() != 0);
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int numVertices = separateRenderMesh ? psb->m_renderNodes.size() : psb->m_nodes.size();
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int numVertices = separateRenderMesh ? psb->m_renderNodes.size() : psb->m_nodes.size();
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int maxNumVertices = bufferSizeInBytes / totalBytesPerVertex - 1;
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int maxNumVertices = bufferSizeInBytes / totalBytesPerVertex - 1;
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int numVerticesRemaining = numVertices - clientCmd.m_requestMeshDataArgs.m_startingVertex;
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int numVerticesRemaining = numVertices - clientCmd.m_requestMeshDataArgs.m_startingVertex;
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int verticesCopied = btMin(maxNumVertices, numVerticesRemaining);
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int verticesCopied = btMin(maxNumVertices, numVerticesRemaining);
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btVector3* verticesOut = (btVector3*)bufferServerToClient;
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btVector3* verticesOut = (btVector3*)bufferServerToClient;
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for (int i = 0; i < verticesCopied; ++i)
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for (int i = 0; i < verticesCopied; ++i)
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{
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{
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if (separateRenderMesh)
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if (separateRenderMesh)
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{
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{
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const btSoftBody::Node& n = psb->m_renderNodes[i + clientCmd.m_requestMeshDataArgs.m_startingVertex];
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const btSoftBody::Node& n = psb->m_renderNodes[i + clientCmd.m_requestMeshDataArgs.m_startingVertex];
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verticesOut[i] = n.m_x;
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verticesOut[i] = n.m_x;
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}
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}
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else
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else
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{
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{
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const btSoftBody::Node& n = psb->m_nodes[i + clientCmd.m_requestMeshDataArgs.m_startingVertex];
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const btSoftBody::Node& n = psb->m_nodes[i + clientCmd.m_requestMeshDataArgs.m_startingVertex];
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verticesOut[i] = n.m_x;
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verticesOut[i] = n.m_x;
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}
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}
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}
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}
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serverStatusOut.m_type = CMD_REQUEST_MESH_DATA_COMPLETED;
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serverStatusOut.m_type = CMD_REQUEST_MESH_DATA_COMPLETED;
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@@ -8069,7 +8070,7 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
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{
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{
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collisionMargin = clientCmd.m_loadSoftBodyArguments.m_collisionMargin;
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collisionMargin = clientCmd.m_loadSoftBodyArguments.m_collisionMargin;
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}
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}
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{
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{
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btSoftBody* psb = NULL;
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btSoftBody* psb = NULL;
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@@ -8083,17 +8084,26 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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}
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}
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const std::string& error_message_prefix = "";
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const std::string& error_message_prefix = "";
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std::string out_found_filename;
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std::string out_found_filename, out_found_sim_filename;
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int out_type(0);
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int out_type(0), out_sim_type(0);
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bool foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeFileName, error_message_prefix, &out_found_filename, &out_type);
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bool foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeFileName, error_message_prefix, &out_found_filename, &out_type);
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if (out_type == UrdfGeometry::FILE_OBJ)
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if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_SIM_MESH)
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{
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bool foundSimMesh = UrdfFindMeshFile(fileIO, pathPrefix, loadSoftBodyArgs.m_simFileName, error_message_prefix, &out_found_sim_filename, &out_sim_type);
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}
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else
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{
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out_sim_type = out_type;
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out_found_sim_filename = out_found_filename;
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}
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if (out_sim_type == UrdfGeometry::FILE_OBJ)
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{
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{
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::shape_t> shapes;
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tinyobj::attrib_t attribute;
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tinyobj::attrib_t attribute;
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std::string err = tinyobj::LoadObj(attribute, shapes, out_found_filename.c_str(), "", fileIO);
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std::string err = tinyobj::LoadObj(attribute, shapes, out_found_sim_filename.c_str(), "", fileIO);
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if (!shapes.empty())
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if (!shapes.empty())
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{
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{
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const tinyobj::shape_t& shape = shapes[0];
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const tinyobj::shape_t& shape = shapes[0];
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@@ -8142,13 +8152,13 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
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}
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}
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#endif
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#endif
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}
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}
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else if (out_type == UrdfGeometry::FILE_VTK)
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else if (out_sim_type == UrdfGeometry::FILE_VTK)
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{
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{
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#ifndef SKIP_DEFORMABLE_BODY
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#ifndef SKIP_DEFORMABLE_BODY
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btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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if (deformWorld)
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if (deformWorld)
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{
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{
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psb = btSoftBodyHelpers::CreateFromVtkFile(deformWorld->getWorldInfo(), out_found_filename.c_str());
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psb = btSoftBodyHelpers::CreateFromVtkFile(deformWorld->getWorldInfo(), out_found_sim_filename.c_str());
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btScalar corotated_mu, corotated_lambda;
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btScalar corotated_mu, corotated_lambda;
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if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_COROTATED_FORCE)
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if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_ADD_COROTATED_FORCE)
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{
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{
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@@ -8185,58 +8195,55 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
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if (psb != NULL)
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if (psb != NULL)
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{
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{
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#ifndef SKIP_DEFORMABLE_BODY
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#ifndef SKIP_DEFORMABLE_BODY
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btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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bool foundRenderMesh = false;
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if (deformWorld)
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if (deformWorld)
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{
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{
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if (!render_mesh_is_sim_mesh)
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// load render mesh
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{
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if (out_found_sim_filename != out_found_filename)
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// load render mesh
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{
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// load render mesh
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{
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tinyobj::attrib_t attribute;
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std::vector<tinyobj::shape_t> shapes;
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std::string err = tinyobj::LoadObj(attribute, shapes, out_found_filename.c_str(), pathPrefix, m_data->m_pluginManager.getFileIOInterface());
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for (int s = 0; s < (int)shapes.size(); s++)
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{
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tinyobj::shape_t& shape = shapes[s];
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int faceCount = shape.mesh.indices.size();
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int vertexCount = attribute.vertices.size()/3;
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for (int v=0;v<vertexCount;v++)
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{
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btSoftBody::Node n;
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n.m_x = btVector3(attribute.vertices[3*v],attribute.vertices[3*v+1],attribute.vertices[3*v+2]);
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psb->m_renderNodes.push_back(n);
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}
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{
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for (int f = 0; f < faceCount; f += 3)
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tinyobj::attrib_t attribute;
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{
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std::vector<tinyobj::shape_t> shapes;
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if (f < 0 && f >= int(shape.mesh.indices.size()))
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{
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std::string err = tinyobj::LoadObj(attribute, shapes, out_found_filename.c_str(), pathPrefix, m_data->m_pluginManager.getFileIOInterface());
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continue;
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}
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for (int s = 0; s < (int)shapes.size(); s++)
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tinyobj::index_t v_0 = shape.mesh.indices[f];
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{
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tinyobj::index_t v_1 = shape.mesh.indices[f + 1];
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tinyobj::shape_t& shape = shapes[s];
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tinyobj::index_t v_2 = shape.mesh.indices[f + 2];
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int faceCount = shape.mesh.indices.size();
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btSoftBody::Face ff;
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int vertexCount = attribute.vertices.size()/3;
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ff.m_n[0] = &psb->m_renderNodes[v_0.vertex_index];
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for (int v=0;v<vertexCount;v++)
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ff.m_n[1] = &psb->m_renderNodes[v_1.vertex_index];
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{
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ff.m_n[2] = &psb->m_renderNodes[v_2.vertex_index];
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btSoftBody::Node n;
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psb->m_renderFaces.push_back(ff);
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n.m_x = btVector3(attribute.vertices[3*v],attribute.vertices[3*v+1],attribute.vertices[3*v+2]);
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}
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psb->m_renderNodes.push_back(n);
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}
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}
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}
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for (int f = 0; f < faceCount; f += 3)
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btSoftBodyHelpers::interpolateBarycentricWeights(psb);
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{
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}
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if (f < 0 && f >= int(shape.mesh.indices.size()))
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else
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{
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{
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continue;
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psb->m_renderNodes.resize(0);
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}
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}
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tinyobj::index_t v_0 = shape.mesh.indices[f];
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tinyobj::index_t v_1 = shape.mesh.indices[f + 1];
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tinyobj::index_t v_2 = shape.mesh.indices[f + 2];
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btSoftBody::Face ff;
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ff.m_n[0] = &psb->m_renderNodes[v_0.vertex_index];
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ff.m_n[1] = &psb->m_renderNodes[v_1.vertex_index];
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ff.m_n[2] = &psb->m_renderNodes[v_2.vertex_index];
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psb->m_renderFaces.push_back(ff);
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}
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}
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}
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btSoftBodyHelpers::interpolateBarycentricWeights(psb);
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}
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else
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{
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psb->m_renderNodes.resize(0);
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}
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btVector3 gravity = m_data->m_dynamicsWorld->getGravity();
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btVector3 gravity = m_data->m_dynamicsWorld->getGravity();
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btDeformableLagrangianForce* gravityForce = new btDeformableGravityForce(gravity);
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btDeformableLagrangianForce* gravityForce = new btDeformableGravityForce(gravity);
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deformWorld->addForce(psb, gravityForce);
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deformWorld->addForce(psb, gravityForce);
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@@ -505,7 +505,7 @@ enum EnumLoadSoftBodyUpdateFlags
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LOAD_SOFT_BODY_ADD_NEOHOOKEAN_FORCE = 1<<12,
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LOAD_SOFT_BODY_ADD_NEOHOOKEAN_FORCE = 1<<12,
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LOAD_SOFT_BODY_USE_SELF_COLLISION = 1<<13,
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LOAD_SOFT_BODY_USE_SELF_COLLISION = 1<<13,
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LOAD_SOFT_BODY_USE_FACE_CONTACT = 1<<14,
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LOAD_SOFT_BODY_USE_FACE_CONTACT = 1<<14,
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LOAD_SOFT_BODY_RENDER_MESH = 1<<15,
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LOAD_SOFT_BODY_SIM_MESH = 1<<15,
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};
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};
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enum EnumSimParamInternalSimFlags
|
enum EnumSimParamInternalSimFlags
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@@ -536,7 +536,7 @@ struct LoadSoftBodyArgs
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double m_NeoHookeanLambda;
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double m_NeoHookeanLambda;
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double m_NeoHookeanDamping;
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double m_NeoHookeanDamping;
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int m_useFaceContact;
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int m_useFaceContact;
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char m_renderFileName[MAX_FILENAME_LENGTH];
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char m_simFileName[MAX_FILENAME_LENGTH];
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};
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};
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struct b3LoadSoftBodyResultArgs
|
struct b3LoadSoftBodyResultArgs
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@@ -567,7 +567,7 @@ enum b3NotificationType
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|
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enum b3ResetSimulationFlags
|
enum b3ResetSimulationFlags
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{
|
{
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RESET_USE_DEFORMABLE_WORLD=1,
|
RESET_USE_SOFT_MULTIBODY_WORLD=1,
|
||||||
RESET_USE_DISCRETE_DYNAMICS_WORLD=2,
|
RESET_USE_DISCRETE_DYNAMICS_WORLD=2,
|
||||||
RESET_USE_SIMPLE_BROADPHASE=4,
|
RESET_USE_SIMPLE_BROADPHASE=4,
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user