added basic serialization for several constraints including btPoint2PointConstraint, btHingeConstraint, btSliderConstraint, btConeTwistConstraint, btGeneric6DofConstraint
(no motor support or advanced settings yet) added btStaticPlaneShape serialization Added toggle in cmake for BenchmarksDemo to enable/disable graphics rendering
This commit is contained in:
@@ -17,9 +17,9 @@ subject to the following restrictions:
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#define COLLISION_RADIUS 0.0f
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#include "BenchmarkDemo.h"
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#ifdef USE_GLUT_GRAPHICAL_BENCHMARK
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#ifdef USE_GRAPHICAL_BENCHMARK
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#include "GlutStuff.h"
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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#endif //USE_GRAPHICAL_BENCHMARK
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///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
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#include "btBulletDynamicsCommon.h"
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@@ -178,7 +178,7 @@ public:
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void draw ()
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{
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#ifdef USE_GLUT_GRAPHICAL_BENCHMARK
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#ifdef USE_GRAPHICAL_BENCHMARK
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glDisable (GL_LIGHTING);
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glColor3f (0.0, 1.0, 0.0);
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glBegin (GL_LINES);
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@@ -206,7 +206,7 @@ public:
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}
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glEnd ();
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glEnable (GL_LIGHTING);
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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#endif //USE_GRAPHICAL_BENCHMARK
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}
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};
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@@ -217,9 +217,9 @@ static btRaycastBar2 raycastBar;
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void BenchmarkDemo::clientMoveAndDisplay()
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{
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#ifdef USE_GLUT_GRAPHICAL_BENCHMARK
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#ifdef USE_GRAPHICAL_BENCHMARK
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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#endif //USE_GRAPHICAL_BENCHMARK
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//simple dynamics world doesn't handle fixed-time-stepping
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float ms = getDeltaTimeMicroseconds();
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@@ -242,11 +242,11 @@ void BenchmarkDemo::clientMoveAndDisplay()
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renderme();
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#ifdef USE_GLUT_GRAPHICAL_BENCHMARK
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#ifdef USE_GRAPHICAL_BENCHMARK
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glFlush();
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glutSwapBuffers();
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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swapBuffers();
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#endif //USE_GRAPHICAL_BENCHMARK
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}
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@@ -255,7 +255,7 @@ void BenchmarkDemo::clientMoveAndDisplay()
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void BenchmarkDemo::displayCallback(void)
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{
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#ifdef USE_GLUT_GRAPHICAL_BENCHMARK
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#ifdef USE_GRAPHICAL_BENCHMARK
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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renderme();
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@@ -265,8 +265,8 @@ void BenchmarkDemo::displayCallback(void)
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m_dynamicsWorld->debugDrawWorld();
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glFlush();
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glutSwapBuffers();
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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swapBuffers();
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#endif //USE_GRAPHICAL_BENCHMARK
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}
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@@ -1224,7 +1224,7 @@ void BenchmarkDemo::exitPhysics()
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#ifndef USE_GLUT_GRAPHICAL_BENCHMARK
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#ifndef USE_GRAPHICAL_BENCHMARK
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btRigidBody* DemoApplication::localCreateRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape)
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{
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@@ -1246,5 +1246,5 @@ btRigidBody* DemoApplication::localCreateRigidBody(float mass, const btTransform
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return body;
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}
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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#endif //USE_GRAPHICAL_BENCHMARK
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@@ -33,7 +33,7 @@ struct btCollisionAlgorithmCreateFunc;
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class btDefaultCollisionConfiguration;
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#ifndef USE_GLUT_GRAPHICAL_BENCHMARK
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#ifndef USE_GRAPHICAL_BENCHMARK
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///empty placeholder
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class DemoApplication
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{
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@@ -59,13 +59,21 @@ public:
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};
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///BenchmarkDemo is provides several performance tests
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class BenchmarkDemo : public DemoApplication
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#define PlatformDemoApplication DemoApplication
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#else //USE_GRAPHICAL_BENCHMARK
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#ifdef _WINDOWS
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#include "Win32DemoApplication.h"
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#define PlatformDemoApplication Win32DemoApplication
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#else
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#include "GlutDemoApplication.h"
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class BenchmarkDemo : public GlutDemoApplication
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#define PlatformDemoApplication GlutDemoApplication
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#endif
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#endif //USE_GRAPHICAL_BENCHMARK
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class BenchmarkDemo : public PlatformDemoApplication
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{
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//keep the collision shapes, for deletion/cleanup
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@@ -8,8 +8,8 @@
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# You shouldn't have to modify anything below this line
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########################################################
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IF (USE_GLUT_GRAPHICAL_BENCHMARK)
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IF (USE_GRAPHICAL_BENCHMARK)
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IF (USE_GLUT)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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@@ -18,14 +18,31 @@ IF (USE_GLUT_GRAPHICAL_BENCHMARK)
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LINK_LIBRARIES(
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OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppBenchmarks
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main.cpp
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BenchmarkDemo.cpp
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BenchmarkDemo.h
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)
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ELSE (USE_GLUT_GRAPHICAL_BENCHMARK)
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ELSE (USE_GLUT)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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)
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LINK_LIBRARIES(
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OpenGLSupport BulletDynamics BulletCollision LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppBenchmarks
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WIN32
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../OpenGL/Win32AppMain.cpp
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main.cpp
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BenchmarkDemo.cpp
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BenchmarkDemo.h
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Win32BenchmarkDemo.cpp
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)
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ENDIF (USE_GLUT)
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ELSE (USE_GRAPHICAL_BENCHMARK)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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@@ -41,4 +58,4 @@ ELSE (USE_GLUT_GRAPHICAL_BENCHMARK)
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main.cpp
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BenchmarkDemo.cpp
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)
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ENDIF (USE_GLUT_GRAPHICAL_BENCHMARK)
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ENDIF (USE_GRAPHICAL_BENCHMARK)
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25
Demos/Benchmarks/Win32BenchmarkDemo.cpp
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25
Demos/Benchmarks/Win32BenchmarkDemo.cpp
Normal file
@@ -0,0 +1,25 @@
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#ifdef _WINDOWS
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BenchmarkDemo.h"
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///The 'createDemo' function is called from Bullet/Demos/OpenGL/Win32AppMain.cpp to instantiate this particular demo
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DemoApplication* createDemo()
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{
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return new BenchmarkDemo(1);
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}
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#endif
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