consolidate files into btgui/OpenGLWindow (from FontFiles/OpenGLTrueTypeFont)
consolidate stringify_linux/_osx into stringify.sh
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@@ -21,11 +21,11 @@
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3Logging.h"
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#include "OpenGLTrueTypeFont/fontstash.h"
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#include "OpenGLWindow/fontstash.h"
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#include "OpenGLWindow/TwFonts.h"
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#include "OpenGLTrueTypeFont/opengl_fontstashcallbacks.h"
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#include "OpenGLWindow/opengl_fontstashcallbacks.h"
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#include <assert.h>
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#include "GLRenderToTexture.h"
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#include "OpenGLWindow/GLRenderToTexture.h"
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#ifdef _WIN32
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#define popen _popen
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@@ -225,8 +225,6 @@ void SimpleOpenGL3App::drawText( const char* txt, int posX, int posY)
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//r.w = g_DefaultNormalFont->m_CharWidth[c]+extraSpacing;
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int endX = startX+g_DefaultNormalFont->m_CharWidth[c];
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int endY = startY+g_DefaultNormalFont->m_CharHeight;
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//Gwen::Rect rect = r;
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//Translate( rect );
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float currentColor[]={0.2f,0.2,0.2f,1.f};
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@@ -425,7 +423,7 @@ SimpleOpenGL3App::~SimpleOpenGL3App()
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}
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//#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "OpenGLTrueTypeFont/stb_image_write.h"
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#include "OpenGLWindow/stb_image_write.h"
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static void writeTextureToFile(int textureWidth, int textureHeight, const char* fileName, FILE* ffmpegVideo)
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{
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int numComponents = 4;
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