fix an SSE/SIMD 16-byte alignment issue
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@@ -6,7 +6,7 @@
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#include "Bullet3Common/b3Transform.h"
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#include "Bullet3Common/b3Transform.h"
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struct SimpleCameraInternalData
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B3_ATTRIBUTE_ALIGNED16(struct) SimpleCameraInternalData
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{
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{
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SimpleCameraInternalData()
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SimpleCameraInternalData()
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:m_cameraTargetPosition(b3MakeVector3(0,0,0)),
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:m_cameraTargetPosition(b3MakeVector3(0,0,0)),
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@@ -25,7 +25,11 @@ struct SimpleCameraInternalData
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tr.setIdentity();
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tr.setIdentity();
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tr.getOpenGLMatrix(m_offsetTransformVR);
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tr.getOpenGLMatrix(m_offsetTransformVR);
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}
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}
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b3Vector3 m_cameraTargetPosition;
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B3_DECLARE_ALIGNED_ALLOCATOR();
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B3_ATTRIBUTE_ALIGNED16(float) m_offsetTransformVR[16];
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b3Vector3 m_cameraTargetPosition;
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float m_cameraDistance;
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float m_cameraDistance;
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b3Vector3 m_cameraUp;
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b3Vector3 m_cameraUp;
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b3Vector3 m_cameraForward;
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b3Vector3 m_cameraForward;
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@@ -42,8 +46,7 @@ struct SimpleCameraInternalData
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bool m_enableVR;
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bool m_enableVR;
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float m_viewMatrixVR[16];
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float m_viewMatrixVR[16];
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float m_projectionMatrixVR[16];
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float m_projectionMatrixVR[16];
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float m_offsetTransformVR[16];
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};
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};
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