more refactoring, restored some profiling and some debugging

This commit is contained in:
ejcoumans
2006-09-30 02:26:51 +00:00
parent d38549aa54
commit 01a6290cf7
7 changed files with 114 additions and 37 deletions

View File

@@ -1053,9 +1053,9 @@ void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBod
} else
{
printf("static concave triangle <mesh> added\n");
//rbOutput.m_colShape = new btTriangleMeshShape(trimesh);//btBvhTriangleMeshShape(trimesh);
rbOutput.m_colShape = new btBvhTriangleMeshShape(trimesh);
//rbOutput.m_colShape = new btBvhTriangleMeshShape(trimesh);
rbOutput.m_colShape = new btConvexTriangleMeshShape(trimesh);
//rbOutput.m_colShape = new btConvexTriangleMeshShape(trimesh);
//btTriangleMeshShape
}

View File

@@ -33,7 +33,7 @@ float deltaTime = 1.f/60.f;
#include "ColladaDemo.h"
#include "GL_ShapeDrawer.h"
#include "GlutStuff.h"
int maxObj = 1;
///custom version of the converter, that creates physics objects/constraints
class MyColladaConverter : public ColladaConverter
@@ -80,16 +80,6 @@ class MyColladaConverter : public ColladaConverter
const btTransform& startTransform,
btCollisionShape* shape)
{
if (!isDynamic)
{
printf("nondyna\n");
} else
{
if (!maxObj)
return 0;
maxObj--;
}
btRigidBody* body = m_demoApp->localCreateRigidBody(isDynamic, mass, startTransform,shape);
m_demoApp->getDynamicsWorld()->addCollisionObject(body);

View File

@@ -696,6 +696,26 @@ void DemoApplication::renderme()
glColor3f(0, 0, 0);
#ifdef USE_QUICKPROF
if ( getDebugMode() & btIDebugDraw::DBG_ProfileTimings)
{
static int counter = 0;
counter++;
std::map<std::string, hidden::ProfileBlock*>::iterator iter;
for (iter = btProfiler::mProfileBlocks.begin(); iter != btProfiler::mProfileBlocks.end(); ++iter)
{
char blockTime[128];
sprintf(blockTime, "%s: %lf",&((*iter).first[0]),btProfiler::getBlockTime((*iter).first, btProfiler::BLOCK_CYCLE_SECONDS));//BLOCK_TOTAL_PERCENT));
glRasterPos3f(xOffset,yStart,0);
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),blockTime);
yStart += yIncr;
}
}
#endif //USE_QUICKPROF
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"mouse to interact");