more refactoring, restored some profiling and some debugging
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@@ -1053,9 +1053,9 @@ void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBod
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} else
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{
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printf("static concave triangle <mesh> added\n");
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//rbOutput.m_colShape = new btTriangleMeshShape(trimesh);//btBvhTriangleMeshShape(trimesh);
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rbOutput.m_colShape = new btBvhTriangleMeshShape(trimesh);
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//rbOutput.m_colShape = new btBvhTriangleMeshShape(trimesh);
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rbOutput.m_colShape = new btConvexTriangleMeshShape(trimesh);
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//rbOutput.m_colShape = new btConvexTriangleMeshShape(trimesh);
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//btTriangleMeshShape
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}
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