fixes in serialization (don't serialize shapes multiple times), hull shape issue,
fix InternalEdgeDemo compilation using GLUT
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@@ -190,7 +190,7 @@ void InternalEdgeDemo::initPhysics()
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//gVertices[1].setY(21.1);
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//gVertices[1].setY(121.1);
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gVertices[1].setY(.1);
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gVertices[1].setY(.1f);
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#ifdef ROTATE_GROUND
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//gVertices[1].setY(-1.1);
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@@ -353,7 +353,7 @@ void InternalEdgeDemo::initPhysics()
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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m_dynamicsWorld->getSolverInfo().m_splitImpulse = true;
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m_dynamicsWorld->getSolverInfo().m_splitImpulsePenetrationThreshold = 1e30f;
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m_dynamicsWorld->getSolverInfo().m_maxErrorReduction = 1e30;
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m_dynamicsWorld->getSolverInfo().m_maxErrorReduction = 1e30f;
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m_dynamicsWorld->getSolverInfo().m_erp =1.f;
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m_dynamicsWorld->getSolverInfo().m_erp2 = 1.f;
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@@ -375,7 +375,7 @@ void InternalEdgeDemo::initPhysics()
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{
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for (int i=0;i<1;i++)
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{
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startTransform.setOrigin(btVector3(-10+i*3,1+i*0.1,-1.3));
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startTransform.setOrigin(btVector3(-10.f+i*3.f,1.f+btScalar(i)*0.1f,-1.3f));
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btRigidBody* body = localCreateRigidBody(100, startTransform,colShape);
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body->setActivationState(DISABLE_DEACTIVATION);
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body->setLinearVelocity(btVector3(0,0,-1));
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@@ -485,7 +485,7 @@ void InternalEdgeDemo::clientMoveAndDisplay()
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renderme();
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glFlush();
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glutSwapBuffers();
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swapBuffers();
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}
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@@ -15,7 +15,14 @@ subject to the following restrictions:
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#ifndef CONCAVE_DEMO_H
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#define CONCAVE_DEMO_H
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#ifdef _WINDOWS
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#include "Win32DemoApplication.h"
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#define PlatformDemoApplication Win32DemoApplication
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#else
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#include "GlutDemoApplication.h"
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#define PlatformDemoApplication GlutDemoApplication
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#endif
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#include "LinearMath/btAlignedObjectArray.h"
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class btBroadphaseInterface;
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@@ -29,7 +36,7 @@ class btTriangleIndexVertexArray;
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///InternalEdgeDemo shows usage of static concave triangle meshes
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///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
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class InternalEdgeDemo : public GlutDemoApplication
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class InternalEdgeDemo : public PlatformDemoApplication
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{
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//keep the collision shapes, for deletion/cleanup
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@@ -19,7 +19,7 @@ subject to the following restrictions:
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///The 'createDemo' function is called from Bullet/Demos/OpenGL/Win32AppMain.cpp to instantiate this particular demo
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DemoApplication* createDemo()
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{
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return new InternalEdgeDemo.cpp();
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return new InternalEdgeDemo();
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}
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#endif
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