fixes in serialization (don't serialize shapes multiple times), hull shape issue,
fix InternalEdgeDemo compilation using GLUT
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@@ -161,9 +161,9 @@ void SerializeDemo::initPhysics()
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btVector3 positions[2] = {btVector3(0.1f,0.2f,0.3f),btVector3(0.4f,0.5f,0.6f)};
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btScalar radii[2] = {0.3f,0.4f};
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//btMultiSphereShape* colShape = new btMultiSphereShape(positions,radii,numSpheres);
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btMultiSphereShape* colShape = new btMultiSphereShape(positions,radii,numSpheres);
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btCollisionShape* colShape = new btCapsuleShapeZ(SCALING*1,SCALING*1);
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//btCollisionShape* colShape = new btCapsuleShapeZ(SCALING*1,SCALING*1);
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//btCollisionShape* colShape = new btCylinderShapeZ(btVector3(SCALING*1,SCALING*1,SCALING*1));
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//btCollisionShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1));
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//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
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