fixes in serialization (don't serialize shapes multiple times), hull shape issue,
fix InternalEdgeDemo compilation using GLUT
This commit is contained in:
@@ -253,6 +253,7 @@ btCollisionShape* btBulletWorldImporter::convertCollisionShape( btCollisionShap
|
||||
{
|
||||
hullShape->addPoint(tmpPoints[i]);
|
||||
}
|
||||
shape = hullShape;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user