fixes in serialization (don't serialize shapes multiple times), hull shape issue,
fix InternalEdgeDemo compilation using GLUT
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@@ -305,12 +305,13 @@ const char* btCompoundShape::serialize(void* dataBuffer, btSerializer* serialize
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{
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memPtr->m_childMargin = float(m_children[i].m_childMargin);
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memPtr->m_childShape = (btCollisionShapeData*)m_children[i].m_childShape;
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//don't serialize shapes that already have been serialized
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if (!serializer->findPointer(memPtr->m_childShape))
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{
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btChunk* chunk = serializer->allocate(m_children[i].m_childShape->calculateSerializeBufferSize(),1);
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const char* structType = m_children[i].m_childShape->serialize(chunk->m_oldPtr,serializer);
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serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,m_children[i].m_childShape);
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}
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}
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memPtr->m_childShapeType = m_children[i].m_childShapeType;
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m_children[i].m_transform.serializeFloat(memPtr->m_transform);
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