remove a few unused variable, and add casts to avoid warnings
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@@ -494,10 +494,10 @@ static int get_quad(struct sth_stash* stash, struct sth_font* fnt, struct sth_gl
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ry = (*y + scale * float(glyph->yoff));
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q->x0 = rx;
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q->y0 = ry + 1.5*0.5f*float(isize)/10.f;
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q->y0 = ry + 1.5f*0.5f*float(isize)/10.f;
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q->x1 = rx + scale * float(glyph->x1 - glyph->x0_);
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q->y1 = ry + scale * float(glyph->y1 - glyph->y0)+ 1.5*0.5f*float(isize)/10.f;
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q->y1 = ry + scale * float(glyph->y1 - glyph->y0)+ 1.5f*0.5f*float(isize)/10.f;
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q->s0 = float(glyph->x0_) * stash->itw;
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q->t0 = float(glyph->y0) * stash->ith;
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@@ -637,13 +637,13 @@ void sth_draw_texture(struct sth_stash* stash,
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q.x1 = q.x0+width;
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q.y1 = q.y0+height;
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v = setv(v, q.x0, q.y0, 0,0,screenwidth,screenheight);
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v = setv(v, q.x1, q.y0, 1,0,screenwidth,screenheight);
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v = setv(v, q.x1, q.y1, 1,1,screenwidth,screenheight);
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v = setv(v, q.x0, q.y0, 0,0,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x1, q.y0, 1,0,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x1, q.y1, 1,1,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x0, q.y0, 0,0,screenwidth,screenheight);
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v = setv(v, q.x1, q.y1, 1,1,screenwidth,screenheight);
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v = setv(v, q.x0, q.y1, 0,1,screenwidth,screenheight);
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v = setv(v, q.x0, q.y0, 0,0,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x1, q.y1, 1,1,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x0, q.y1, 0,1,(float)screenwidth,(float)screenheight);
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texture->nverts += 6;
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}
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@@ -703,13 +703,13 @@ void sth_draw_text(struct sth_stash* stash,
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{
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v = &texture->newverts[texture->nverts];
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v = setv(v, q.x0, q.y0, q.s0, q.t0,screenwidth,screenheight);
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v = setv(v, q.x1, q.y0, q.s1, q.t0,screenwidth,screenheight);
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v = setv(v, q.x1, q.y1, q.s1, q.t1,screenwidth,screenheight);
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v = setv(v, q.x0, q.y0, q.s0, q.t0,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x1, q.y0, q.s1, q.t0,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x1, q.y1, q.s1, q.t1,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x0, q.y0, q.s0, q.t0,screenwidth,screenheight);
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v = setv(v, q.x1, q.y1, q.s1, q.t1,screenwidth,screenheight);
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v = setv(v, q.x0, q.y1, q.s0, q.t1,screenwidth,screenheight);
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v = setv(v, q.x0, q.y0, q.s0, q.t0,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x1, q.y1, q.s1, q.t1,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x0, q.y1, q.s0, q.t1,(float)screenwidth,(float)screenheight);
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texture->nverts += 6;
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}
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