remove a few unused variable, and add casts to avoid warnings
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@@ -178,7 +178,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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if (deltay<0 || m_cameraDistance>1)
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{
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m_cameraDistance -= deltay*0.1;
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m_cameraDistance -= deltay*0.1f;
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if (m_cameraDistance<1)
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m_cameraDistance=1;
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} else
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@@ -234,8 +234,8 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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}
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if (m_rightMouseButton)
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{
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m_cameraDistance -= xDelta*0.01;
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m_cameraDistance -= yDelta*0.01;
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m_cameraDistance -= xDelta*0.01f;
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m_cameraDistance -= yDelta*0.01f;
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if (m_cameraDistance<1)
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m_cameraDistance=1;
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if (m_cameraDistance>1000)
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@@ -1205,7 +1205,7 @@ void GLInstancingRenderer::getMouseDirection(float* dir, int x, int y)
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float farPlane = 10000.f;
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rayForward*= farPlane;
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b3Vector3 rightOffset;
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// b3Vector3 rightOffset;
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b3Vector3 vertical = m_data->m_cameraUp;
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b3Vector3 hor;
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@@ -1270,9 +1270,9 @@ void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName
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{
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//printf("val[%d,%d]=%f\n", i,j,val);
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}
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pixels[(j*textureWidth+i)*numComponents]=orgPixels[(j*textureWidth+i)]*255.f;
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pixels[(j*textureWidth+i)*numComponents+1]=0.f;//255.f;
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pixels[(j*textureWidth+i)*numComponents+2]=0.f;//255.f;
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pixels[(j*textureWidth+i)*numComponents]=char(orgPixels[(j*textureWidth+i)]*255.f);
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pixels[(j*textureWidth+i)*numComponents+1]=0;//255.f;
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pixels[(j*textureWidth+i)*numComponents+2]=0;//255.f;
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pixels[(j*textureWidth+i)*numComponents+3]=255;
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