fix some out-of-bounds error in the OpenCL rigid body pipeline
re-enable an OpenCL/gpu rigid body example (box-box stack)
This commit is contained in:
101
examples/OpenCL/rigidbody/ConcaveScene.h
Normal file
101
examples/OpenCL/rigidbody/ConcaveScene.h
Normal file
@@ -0,0 +1,101 @@
|
||||
#ifndef CONCAVE_SCENE_H
|
||||
#define CONCAVE_SCENE_H
|
||||
|
||||
#include "GpuRigidBodyDemo.h"
|
||||
#include "Bullet3Common/b3Vector3.h"
|
||||
|
||||
class ConcaveScene : public GpuRigidBodyDemo
|
||||
{
|
||||
public:
|
||||
|
||||
ConcaveScene(){}
|
||||
virtual ~ConcaveScene(){}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "BoxTrimesh";
|
||||
}
|
||||
|
||||
static GpuDemo* MyCreateFunc()
|
||||
{
|
||||
GpuDemo* demo = new ConcaveScene;
|
||||
return demo;
|
||||
}
|
||||
|
||||
virtual void setupScene(const ConstructionInfo& ci);
|
||||
|
||||
virtual void createDynamicObjects(const ConstructionInfo& ci);
|
||||
|
||||
virtual void createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class ConcaveSphereScene : public ConcaveScene
|
||||
{
|
||||
public:
|
||||
|
||||
ConcaveSphereScene(){}
|
||||
virtual ~ConcaveSphereScene(){}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "SphereTrimesh";
|
||||
}
|
||||
|
||||
static GpuDemo* MyCreateFunc()
|
||||
{
|
||||
GpuDemo* demo = new ConcaveSphereScene;
|
||||
return demo;
|
||||
}
|
||||
|
||||
virtual void setupScene(const ConstructionInfo& ci);
|
||||
|
||||
virtual void createDynamicObjects(const ConstructionInfo& ci);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class ConcaveCompoundScene : public ConcaveScene
|
||||
{
|
||||
public:
|
||||
|
||||
ConcaveCompoundScene(){}
|
||||
virtual ~ConcaveCompoundScene(){}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "CompoundConcave";
|
||||
}
|
||||
|
||||
static GpuDemo* MyCreateFunc()
|
||||
{
|
||||
GpuDemo* demo = new ConcaveCompoundScene;
|
||||
return demo;
|
||||
}
|
||||
|
||||
virtual void setupScene(const ConstructionInfo& ci);
|
||||
|
||||
virtual void createDynamicObjects(const ConstructionInfo& ci);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class ConcaveCompound2Scene : public ConcaveCompoundScene
|
||||
{
|
||||
public:
|
||||
|
||||
ConcaveCompound2Scene(){}
|
||||
virtual ~ConcaveCompound2Scene(){}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "GRBConcave2Compound";
|
||||
}
|
||||
|
||||
static GpuDemo* MyCreateFunc()
|
||||
{
|
||||
GpuDemo* demo = new ConcaveCompound2Scene;
|
||||
return demo;
|
||||
}
|
||||
virtual void createDynamicObjects(const ConstructionInfo& ci);
|
||||
};
|
||||
|
||||
|
||||
#endif //CONCAVE_SCENE_H
|
||||
Reference in New Issue
Block a user