adjust velocity after solving PBD springs/links

This commit is contained in:
erwincoumans
2013-09-06 23:18:14 -07:00
parent 40acf922e3
commit 01d62b12bb
2 changed files with 25 additions and 10 deletions

View File

@@ -6,15 +6,22 @@
void PositionBasedDynamics::solveLinks(struct CpuSoftClothDemoInternalData* clothData, char* vertexPositions, int vertexStride,float dt)
{
float kst = 1.f;
float kLST = 1.f;
float kLST = 1.f;//0.8f;
float damping = 0.999;
int numPoints = clothData->m_particleMasses.size();
b3AlignedObjectArray<b3Vector3> startPositions;
startPositions.resize(numPoints);
for (int i=0;i<numPoints;i++)
{
startPositions[i] = (b3Vector3&)vertexPositions[i*vertexStride];
}
for(int i=0; i<clothData->m_springs.size();i++)
{
ClothSpring& link=clothData->m_springs[i];
//if(l.m_c0>0)
//if(l.m_c0>0)//avoid links between two particles with mass==0
{
float invMassA = clothData->m_particleMasses[link.m_particleIndexA]? 1.f/clothData->m_particleMasses[link.m_particleIndexA] : 0.f;
@@ -37,6 +44,17 @@ void PositionBasedDynamics::solveLinks(struct CpuSoftClothDemoInternalData* clot
}
}
//adjust velocity
for (int i=0;i<numPoints;i++)
{
b3Vector3 endPosition = (b3Vector3&)vertexPositions[i*vertexStride];
b3Vector3 diff = endPosition-startPositions[i];
clothData->m_velocities[i]+=(diff/dt);
clothData->m_velocities[i]*=damping;
}
}
void PositionBasedDynamics::solveConstraints(struct CpuSoftClothDemoInternalData* clothData, char* vtx, int vertexStride,float dt)