add b3FixedConstraint, with less memory footprint than b3Generic6DofConstraint, and easier to port to OpenCL.

remove the 'obsolete' part of b3Generic6DofConstraint and b3Point2PointConstraint
This commit is contained in:
erwin coumans
2013-07-06 00:44:06 -07:00
parent 956c3fc267
commit 01e5472f9f
8 changed files with 226 additions and 62 deletions

View File

@@ -16,6 +16,9 @@
#include "../rigidbody/GpuRigidBodyDemoInternalData.h" #include "../rigidbody/GpuRigidBodyDemoInternalData.h"
#include "../gwenUserInterface.h" #include "../gwenUserInterface.h"
#include "Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h" #include "Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h"
#include "Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h"
#include "Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h"
#include "OpenGLWindow/GLPrimitiveRenderer.h" #include "OpenGLWindow/GLPrimitiveRenderer.h"
#include "Bullet3OpenCL/Raycast/b3GpuRaycast.h" #include "Bullet3OpenCL/Raycast/b3GpuRaycast.h"
#include "Bullet3OpenCL/NarrowphaseCollision/b3ConvexUtility.h" #include "Bullet3OpenCL/NarrowphaseCollision/b3ConvexUtility.h"
@@ -34,7 +37,7 @@ void GpuConstraintsDemo::setupScene(const ConstructionInfo& ci)
index+=createDynamicsObjects(ci); index+=createDynamicsObjects(ci);
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu(); m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
m_data->m_rigidBodyPipeline->setGravity(b3Vector3(4,-10,0));
float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0}; float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
//float camPos[4]={1,12.5,1.5,0}; //float camPos[4]={1,12.5,1.5,0};
@@ -123,9 +126,10 @@ int GpuConstraintsDemo::createDynamicsObjects2(const ConstructionInfo& ci, const
if (ci.m_useInstancedCollisionShapes) if (ci.m_useInstancedCollisionShapes)
colIndex = m_data->m_np->registerConvexHullShape(utilPtr); colIndex = m_data->m_np->registerConvexHullShape(utilPtr);
int constraintType=0;
for (int i=0;i<ci.arraySizeZ;i++) for (int i=0;i<ci.arraySizeZ;i++)
{ {
constraintType=(constraintType+1)&0x11;
for (int k=0;k<ci.arraySizeX;k++) for (int k=0;k<ci.arraySizeX;k++)
{ {
@@ -159,12 +163,57 @@ int GpuConstraintsDemo::createDynamicsObjects2(const ConstructionInfo& ci, const
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
b3TypedConstraint* c = 0;
if (prevBody>=0) if (prevBody>=0)
{ {
b3Point2PointConstraint* p2p = new b3Point2PointConstraint(pid,prevBody,b3Vector3(0,-1.1,0),b3Vector3(0,1.1,0)); switch (constraintType)
m_data->m_rigidBodyPipeline->addConstraint(p2p);//,false); {
case 0:
c = new b3Point2PointConstraint(pid,prevBody,b3Vector3(0,-1.1,0),b3Vector3(0,1.1,0));
break;
case 1:
{
b3Transform frameInA,frameInB;
frameInA.setIdentity();
frameInB.setIdentity();
frameInA.setOrigin(b3Vector3(0,-1.1,0));
frameInB.setOrigin(b3Vector3(0,1.1,0));
c = new b3FixedConstraint(pid,prevBody,frameInA,frameInB);
//c->setBreakingImpulseThreshold(37.1);
break;
}
case 2:
{
b3Transform frameInA,frameInB;
frameInA.setIdentity();
frameInB.setIdentity();
frameInA.setOrigin(b3Vector3(0,-1.1,0));
frameInB.setOrigin(b3Vector3(0,1.1,0));
b3Generic6DofConstraint* dof6 = new b3Generic6DofConstraint(pid,prevBody,frameInA,frameInB,false,m_data->m_np->getBodiesCpu());
for (int i=0;i<6;i++)
dof6->setLimit(i,0,0);
c=dof6;
break;
}
default:
{
b3Assert(0);
}
};
if (c)
{
m_data->m_rigidBodyPipeline->addConstraint(c);//,false);
}
} }
prevBody = pid; prevBody = pid;
index++; index++;
@@ -192,7 +241,7 @@ void GpuConstraintsDemo::createStaticEnvironment(const ConstructionInfo& ci)
{ {
b3Vector4 scaling(400,400,400,1); b3Vector4 scaling(400,400,400,1);
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
b3Vector3 position(0,-400,0); b3Vector3 position(0,-405,0);
b3Quaternion orn(0,0,0,1); b3Quaternion orn(0,0,0,1);
b3Vector4 color(0,0,1,1); b3Vector4 color(0,0,1,1);

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@@ -0,0 +1,108 @@
#include "b3FixedConstraint.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h"
#include "Bullet3Common/b3TransformUtil.h"
#include <new>
b3FixedConstraint::b3FixedConstraint(int rbA,int rbB, const b3Transform& frameInA,const b3Transform& frameInB)
:b3TypedConstraint(B3_FIXED_CONSTRAINT_TYPE,rbA,rbB)
{
m_pivotInA = frameInA.getOrigin();
m_pivotInB = frameInB.getOrigin();
m_relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse();
}
b3FixedConstraint::~b3FixedConstraint ()
{
}
void b3FixedConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyCL* bodies)
{
info->m_numConstraintRows = 6;
info->nub = 6;
}
void b3FixedConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyCL* bodies)
{
//fix the 3 linear degrees of freedom
const b3Vector3& worldPosA = bodies[m_rbA].m_pos;
const b3Quaternion& worldOrnA = bodies[m_rbA].m_quat;
const b3Vector3& worldPosB= bodies[m_rbB].m_pos;
const b3Quaternion& worldOrnB = bodies[m_rbB].m_quat;
info->m_J1linearAxis[0] = 1;
info->m_J1linearAxis[info->rowskip+1] = 1;
info->m_J1linearAxis[2*info->rowskip+2] = 1;
b3Vector3 a1 = b3QuatRotate(worldOrnA,m_pivotInA);
{
b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip);
b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip);
b3Vector3 a1neg = -a1;
a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
}
if (info->m_J2linearAxis)
{
info->m_J2linearAxis[0] = -1;
info->m_J2linearAxis[info->rowskip+1] = -1;
info->m_J2linearAxis[2*info->rowskip+2] = -1;
}
b3Vector3 a2 = b3QuatRotate(worldOrnB,m_pivotInB);
{
// b3Vector3 a2n = -a2;
b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis);
b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip);
b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip);
a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
}
// set right hand side for the linear dofs
b3Scalar k = info->fps * info->erp;
b3Vector3 linearError = k*(a2+worldPosB-a1-worldPosA);
int j;
for (j=0; j<3; j++)
{
info->m_constraintError[j*info->rowskip] = linearError[j];
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
}
//fix the 3 angular degrees of freedom
int start_row = 3;
int s = info->rowskip;
int start_index = start_row * s;
// 3 rows to make body rotations equal
info->m_J1angularAxis[start_index] = 1;
info->m_J1angularAxis[start_index + s + 1] = 1;
info->m_J1angularAxis[start_index + s*2+2] = 1;
if ( info->m_J2angularAxis)
{
info->m_J2angularAxis[start_index] = -1;
info->m_J2angularAxis[start_index + s+1] = -1;
info->m_J2angularAxis[start_index + s*2+2] = -1;
}
// set right hand side for the angular dofs
b3Vector3 diff;
b3Scalar angle;
b3Quaternion qrelCur = worldOrnA *worldOrnB.inverse();
b3TransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB,qrelCur,diff,angle);
diff*=-angle;
for (j=0; j<3; j++)
{
info->m_constraintError[(3+j)*info->rowskip] = k * diff[j];
}
}

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@@ -0,0 +1,35 @@
#ifndef B3_FIXED_CONSTRAINT_H
#define B3_FIXED_CONSTRAINT_H
#include "b3TypedConstraint.h"
B3_ATTRIBUTE_ALIGNED16(class) b3FixedConstraint : public b3TypedConstraint
{
b3Vector3 m_pivotInA;
b3Vector3 m_pivotInB;
b3Quaternion m_relTargetAB;
public:
b3FixedConstraint(int rbA,int rbB, const b3Transform& frameInA,const b3Transform& frameInB);
virtual ~b3FixedConstraint();
virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyCL* bodies);
virtual void getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyCL* bodies);
virtual void setParam(int num, b3Scalar value, int axis = -1)
{
b3Assert(0);
}
virtual b3Scalar getParam(int num, int axis = -1) const
{
b3Assert(0);
return 0.f;
}
};
#endif //B3_FIXED_CONSTRAINT_H

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@@ -42,8 +42,7 @@ b3Generic6DofConstraint::b3Generic6DofConstraint(int rbA,int rbB, const b3Trans
, m_frameInB(frameInB), , m_frameInB(frameInB),
m_useLinearReferenceFrameA(useLinearReferenceFrameA), m_useLinearReferenceFrameA(useLinearReferenceFrameA),
m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET), m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
m_flags(0), m_flags(0)
m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD)
{ {
calculateTransforms(bodies); calculateTransforms(bodies);
} }
@@ -275,56 +274,42 @@ bool b3Generic6DofConstraint::testAngularLimitMotor(int axis_index)
void b3Generic6DofConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyCL* bodies) void b3Generic6DofConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyCL* bodies)
{ {
if (m_useSolveConstraintObsolete) //prepare constraint
calculateTransforms(getCenterOfMassTransform(bodies[m_rbA]),getCenterOfMassTransform(bodies[m_rbB]),bodies);
info->m_numConstraintRows = 0;
info->nub = 6;
int i;
//test linear limits
for(i = 0; i < 3; i++)
{ {
info->m_numConstraintRows = 0; if(m_linearLimits.needApplyForce(i))
info->nub = 0;
} else
{
//prepare constraint
calculateTransforms(getCenterOfMassTransform(bodies[m_rbA]),getCenterOfMassTransform(bodies[m_rbB]),bodies);
info->m_numConstraintRows = 0;
info->nub = 6;
int i;
//test linear limits
for(i = 0; i < 3; i++)
{ {
if(m_linearLimits.needApplyForce(i)) info->m_numConstraintRows++;
{ info->nub--;
info->m_numConstraintRows++;
info->nub--;
}
}
//test angular limits
for (i=0;i<3 ;i++ )
{
if(testAngularLimitMotor(i))
{
info->m_numConstraintRows++;
info->nub--;
}
} }
} }
//test angular limits
for (i=0;i<3 ;i++ )
{
if(testAngularLimitMotor(i))
{
info->m_numConstraintRows++;
info->nub--;
}
}
// printf("info->m_numConstraintRows=%d\n",info->m_numConstraintRows);
} }
void b3Generic6DofConstraint::getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyCL* bodies) void b3Generic6DofConstraint::getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyCL* bodies)
{ {
if (m_useSolveConstraintObsolete) //pre-allocate all 6
{ info->m_numConstraintRows = 6;
info->m_numConstraintRows = 0; info->nub = 0;
info->nub = 0;
} else
{
//pre-allocate all 6
info->m_numConstraintRows = 6;
info->nub = 0;
}
} }
void b3Generic6DofConstraint::getInfo2 (b3ConstraintInfo2* info,const b3RigidBodyCL* bodies) void b3Generic6DofConstraint::getInfo2 (b3ConstraintInfo2* info,const b3RigidBodyCL* bodies)
{ {
b3Assert(!m_useSolveConstraintObsolete);
b3Transform transA = getCenterOfMassTransform(bodies[m_rbA]); b3Transform transA = getCenterOfMassTransform(bodies[m_rbA]);
b3Transform transB = getCenterOfMassTransform(bodies[m_rbB]); b3Transform transB = getCenterOfMassTransform(bodies[m_rbB]);
@@ -350,7 +335,6 @@ void b3Generic6DofConstraint::getInfo2 (b3ConstraintInfo2* info,const b3RigidBod
void b3Generic6DofConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,const b3RigidBodyCL* bodies) void b3Generic6DofConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,const b3RigidBodyCL* bodies)
{ {
b3Assert(!m_useSolveConstraintObsolete);
//prepare constraint //prepare constraint
calculateTransforms(transA,transB,bodies); calculateTransforms(transA,transB,bodies);

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@@ -299,12 +299,12 @@ protected:
protected: protected:
//! temporal variables //! temporal variables
//!@{ //!@{
b3Scalar m_timeStep;
b3Transform m_calculatedTransformA; b3Transform m_calculatedTransformA;
b3Transform m_calculatedTransformB; b3Transform m_calculatedTransformB;
b3Vector3 m_calculatedAxisAngleDiff; b3Vector3 m_calculatedAxisAngleDiff;
b3Vector3 m_calculatedAxis[3]; b3Vector3 m_calculatedAxis[3];
b3Vector3 m_calculatedLinearDiff; b3Vector3 m_calculatedLinearDiff;
b3Scalar m_timeStep;
b3Scalar m_factA; b3Scalar m_factA;
b3Scalar m_factB; b3Scalar m_factB;
bool m_hasStaticBody; bool m_hasStaticBody;
@@ -343,9 +343,6 @@ public:
B3_DECLARE_ALIGNED_ALLOCATOR(); B3_DECLARE_ALIGNED_ALLOCATOR();
///for backwards compatibility during the transition to 'getInfo/getInfo2'
bool m_useSolveConstraintObsolete;
b3Generic6DofConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB ,bool useLinearReferenceFrameA,const b3RigidBodyCL* bodies); b3Generic6DofConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB ,bool useLinearReferenceFrameA,const b3RigidBodyCL* bodies);
//! Calcs global transform of the offsets //! Calcs global transform of the offsets

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@@ -25,8 +25,7 @@ subject to the following restrictions:
b3Point2PointConstraint::b3Point2PointConstraint(int rbA,int rbB, const b3Vector3& pivotInA,const b3Vector3& pivotInB) b3Point2PointConstraint::b3Point2PointConstraint(int rbA,int rbB, const b3Vector3& pivotInA,const b3Vector3& pivotInB)
:b3TypedConstraint(B3_POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB), :b3TypedConstraint(B3_POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
m_flags(0), m_flags(0)
m_useSolveConstraintObsolete(false)
{ {
} }
@@ -49,15 +48,8 @@ void b3Point2PointConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBod
void b3Point2PointConstraint::getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyCL* bodies) void b3Point2PointConstraint::getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyCL* bodies)
{ {
if (m_useSolveConstraintObsolete)
{
info->m_numConstraintRows = 0;
info->nub = 0;
} else
{
info->m_numConstraintRows = 3; info->m_numConstraintRows = 3;
info->nub = 3; info->nub = 3;
}
} }
@@ -80,7 +72,6 @@ void b3Point2PointConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBo
void b3Point2PointConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& body0_trans, const b3Transform& body1_trans) void b3Point2PointConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& body0_trans, const b3Transform& body1_trans)
{ {
b3Assert(!m_useSolveConstraintObsolete);
//retrieve matrices //retrieve matrices
@@ -92,6 +83,8 @@ void b3Point2PointConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const
info->m_J1linearAxis[2*info->rowskip+2] = 1; info->m_J1linearAxis[2*info->rowskip+2] = 1;
b3Vector3 a1 = body0_trans.getBasis()*getPivotInA(); b3Vector3 a1 = body0_trans.getBasis()*getPivotInA();
b3Vector3 a1a = b3QuatRotate(body0_trans.getRotation(),getPivotInA());
{ {
b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis); b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip); b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip);

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@@ -68,9 +68,6 @@ public:
B3_DECLARE_ALIGNED_ALLOCATOR(); B3_DECLARE_ALIGNED_ALLOCATOR();
///for backwards compatibility during the transition to 'getInfo/getInfo2'
bool m_useSolveConstraintObsolete;
b3ConstraintSetting m_setting; b3ConstraintSetting m_setting;
b3Point2PointConstraint(int rbA,int rbB, const b3Vector3& pivotInA,const b3Vector3& pivotInB); b3Point2PointConstraint(int rbA,int rbB, const b3Vector3& pivotInA,const b3Vector3& pivotInB);

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@@ -33,6 +33,7 @@ enum b3TypedConstraintType
B3_CONTACT_CONSTRAINT_TYPE, B3_CONTACT_CONSTRAINT_TYPE,
B3_D6_SPRING_CONSTRAINT_TYPE, B3_D6_SPRING_CONSTRAINT_TYPE,
B3_GEAR_CONSTRAINT_TYPE, B3_GEAR_CONSTRAINT_TYPE,
B3_FIXED_CONSTRAINT_TYPE,
B3_MAX_CONSTRAINT_TYPE B3_MAX_CONSTRAINT_TYPE
}; };