PyBullet: soft bodies are rendered, so we don't need to also render wireframes in regular mode.

Use glBufferSubData instead of glMapBuffer/glUnmapBuffer, much faster soft body vertex sync.
Don't use a separate btSoftBodyWorldInfo, use the existing one in btSoftMultiBodyDynamicsWorld.
This commit is contained in:
erwincoumans
2018-02-18 11:09:42 -08:00
parent a6849de99c
commit 01f58f8f02
4 changed files with 16 additions and 14 deletions

View File

@@ -1303,7 +1303,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
BT_PROFILE("Render Scene");
sCurrentDemo->renderScene();
}
//else
else
{
B3_PROFILE("physicsDebugDraw");
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );