shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
add test for VR HUD/sub-titles fix issue in previous commit, partial string use %.8s not %8.s use long long int in b3Clock fix warning/error in pointer alignment in serialization Fix pybullet Windows compilation. (thanks to bkeys/https://github.com/bulletphysics/bullet3/pull/687)
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@@ -39,7 +39,7 @@ struct BasicExample : public CommonRigidBodyBase
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virtual void renderScene();
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void resetCamera()
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{
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float dist = 41;
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float dist = 4;
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float pitch = 52;
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float yaw = 35;
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float targetPos[3]={0,0,0};
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@@ -81,7 +81,7 @@ void BasicExample::initPhysics()
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//create a few dynamic rigidbodies
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// Re-using the same collision is better for memory usage and performance
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btBoxShape* colShape = createBoxShape(btVector3(1,1,1));
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btBoxShape* colShape = createBoxShape(btVector3(.1,.1,.1));
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//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
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@@ -108,9 +108,9 @@ void BasicExample::initPhysics()
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for(int j = 0;j<ARRAY_SIZE_Z;j++)
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{
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startTransform.setOrigin(btVector3(
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btScalar(2.0*i),
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btScalar(20+2.0*k),
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btScalar(2.0*j)));
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btScalar(0.2*i),
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btScalar(2+.2*k),
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btScalar(0.2*j)));
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createRigidBody(mass,startTransform,colShape);
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@@ -121,7 +121,9 @@ void BasicExample::initPhysics()
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}
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}
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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