shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
add test for VR HUD/sub-titles fix issue in previous commit, partial string use %.8s not %8.s use long long int in b3Clock fix warning/error in pointer alignment in serialization Fix pybullet Windows compilation. (thanks to bkeys/https://github.com/bulletphysics/bullet3/pull/687)
This commit is contained in:
@@ -261,6 +261,8 @@ GLInstancingRenderer::GLInstancingRenderer(int maxNumObjectCapacity, int maxShap
|
||||
|
||||
void GLInstancingRenderer::removeAllInstances()
|
||||
{
|
||||
m_data->m_totalNumInstances = 0;
|
||||
|
||||
for (int i=0;i<m_graphicsInstances.size();i++)
|
||||
{
|
||||
if (m_graphicsInstances[i]->m_index_vbo)
|
||||
@@ -276,6 +278,7 @@ void GLInstancingRenderer::removeAllInstances()
|
||||
m_graphicsInstances.clear();
|
||||
}
|
||||
|
||||
|
||||
GLInstancingRenderer::~GLInstancingRenderer()
|
||||
{
|
||||
delete m_data->m_shadowMap;
|
||||
@@ -323,6 +326,7 @@ void GLInstancingRenderer::writeSingleInstanceTransformToCPU(const float* positi
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
void GLInstancingRenderer::writeSingleInstanceColorToCPU(double* color, int srcIndex)
|
||||
{
|
||||
m_data->m_instance_colors_ptr[srcIndex*4+0]=float(color[0]);
|
||||
@@ -340,7 +344,19 @@ void GLInstancingRenderer::writeSingleInstanceColorToCPU(float* color, int srcIn
|
||||
m_data->m_instance_colors_ptr[srcIndex*4+3]=color[3];
|
||||
}
|
||||
|
||||
void GLInstancingRenderer::writeSingleInstanceScaleToCPU(float* scale, int srcIndex)
|
||||
{
|
||||
m_data->m_instance_scale_ptr[srcIndex*3+0]=scale[0];
|
||||
m_data->m_instance_scale_ptr[srcIndex*3+1]=scale[1];
|
||||
m_data->m_instance_scale_ptr[srcIndex*3+2]=scale[2];
|
||||
}
|
||||
|
||||
void GLInstancingRenderer::writeSingleInstanceScaleToCPU(double* scale, int srcIndex)
|
||||
{
|
||||
m_data->m_instance_scale_ptr[srcIndex*3+0]=scale[0];
|
||||
m_data->m_instance_scale_ptr[srcIndex*3+1]=scale[1];
|
||||
m_data->m_instance_scale_ptr[srcIndex*3+2]=scale[2];
|
||||
}
|
||||
|
||||
void GLInstancingRenderer::writeSingleInstanceTransformToGPU(float* position, float* orientation, int objectIndex)
|
||||
{
|
||||
@@ -389,27 +405,33 @@ void GLInstancingRenderer::writeTransforms()
|
||||
//glFlush();
|
||||
|
||||
b3Assert(glGetError() ==GL_NO_ERROR);
|
||||
int totalNumInstances= 0;
|
||||
|
||||
|
||||
for (int k=0;k<m_graphicsInstances.size();k++)
|
||||
#ifdef B3_DEBUG
|
||||
{
|
||||
b3GraphicsInstance* gfxObj = m_graphicsInstances[k];
|
||||
totalNumInstances+=gfxObj->m_numGraphicsInstances;
|
||||
int totalNumInstances= 0;
|
||||
for (int k=0;k<m_graphicsInstances.size();k++)
|
||||
{
|
||||
b3GraphicsInstance* gfxObj = m_graphicsInstances[k];
|
||||
totalNumInstances+=gfxObj->m_numGraphicsInstances;
|
||||
}
|
||||
b3Assert(m_data->m_totalNumInstances == totalNumInstances);
|
||||
}
|
||||
#endif//B3_DEBUG
|
||||
|
||||
int POSITION_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4);
|
||||
int ORIENTATION_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4);
|
||||
int COLOR_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4);
|
||||
int POSITION_BUFFER_SIZE = (m_data->m_totalNumInstances*sizeof(float)*4);
|
||||
int ORIENTATION_BUFFER_SIZE = (m_data->m_totalNumInstances*sizeof(float)*4);
|
||||
int COLOR_BUFFER_SIZE = (m_data->m_totalNumInstances*sizeof(float)*4);
|
||||
// int SCALE_BUFFER_SIZE = (totalNumInstances*sizeof(float)*3);
|
||||
|
||||
#if 1
|
||||
glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes,totalNumInstances*sizeof(float)*4,
|
||||
glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes,m_data->m_totalNumInstances*sizeof(float)*4,
|
||||
&m_data->m_instance_positions_ptr[0]);
|
||||
glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE,totalNumInstances*sizeof(float)*4,
|
||||
glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE,m_data->m_totalNumInstances*sizeof(float)*4,
|
||||
&m_data->m_instance_quaternion_ptr[0]);
|
||||
glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes+ POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE, totalNumInstances*sizeof(float)*4,
|
||||
glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes+ POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE, m_data->m_totalNumInstances*sizeof(float)*4,
|
||||
&m_data->m_instance_colors_ptr[0]);
|
||||
glBufferSubData( GL_ARRAY_BUFFER, m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE+COLOR_BUFFER_SIZE,totalNumInstances*sizeof(float)*3,
|
||||
glBufferSubData( GL_ARRAY_BUFFER, m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE+COLOR_BUFFER_SIZE,m_data->m_totalNumInstances*sizeof(float)*3,
|
||||
&m_data->m_instance_scale_ptr[0]);
|
||||
#else
|
||||
|
||||
@@ -419,7 +441,7 @@ void GLInstancingRenderer::writeTransforms()
|
||||
|
||||
|
||||
|
||||
m_data->m_totalNumInstances = totalNumInstances;
|
||||
|
||||
|
||||
for (int k=0;k<m_graphicsInstances.size();k++)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user