shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2

add test for VR HUD/sub-titles
fix issue in previous commit, partial string use %.8s not %8.s
use long long int in b3Clock
fix warning/error in pointer alignment in serialization
Fix pybullet Windows compilation.
(thanks to bkeys/https://github.com/bulletphysics/bullet3/pull/687)
This commit is contained in:
erwin coumans
2016-07-09 15:09:09 -07:00
parent 35b260b252
commit 02582e3a78
28 changed files with 243 additions and 170 deletions

View File

@@ -56,7 +56,7 @@ public:
void InitShaders();
void CleanupShaders();
virtual void removeAllInstances();
virtual void updateShape(int shapeIndex, const float* vertices);
///vertices must be in the format x,y,z, nx,ny,nz, u,v
@@ -95,6 +95,9 @@ public:
virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex);
virtual void writeSingleInstanceScaleToCPU(float* scale, int srcIndex);
virtual void writeSingleInstanceScaleToCPU(double* scale, int srcIndex);
virtual struct GLInstanceRendererInternalData* getInternalData();