shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
add test for VR HUD/sub-titles fix issue in previous commit, partial string use %.8s not %8.s use long long int in b3Clock fix warning/error in pointer alignment in serialization Fix pybullet Windows compilation. (thanks to bkeys/https://github.com/bulletphysics/bullet3/pull/687)
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@@ -56,7 +56,7 @@ public:
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void InitShaders();
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void CleanupShaders();
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virtual void removeAllInstances();
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virtual void updateShape(int shapeIndex, const float* vertices);
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///vertices must be in the format x,y,z, nx,ny,nz, u,v
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@@ -95,6 +95,9 @@ public:
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virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
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virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex);
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virtual void writeSingleInstanceScaleToCPU(float* scale, int srcIndex);
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virtual void writeSingleInstanceScaleToCPU(double* scale, int srcIndex);
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virtual struct GLInstanceRendererInternalData* getInternalData();
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