shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2

add test for VR HUD/sub-titles
fix issue in previous commit, partial string use %.8s not %8.s
use long long int in b3Clock
fix warning/error in pointer alignment in serialization
Fix pybullet Windows compilation.
(thanks to bkeys/https://github.com/bulletphysics/bullet3/pull/687)
This commit is contained in:
erwin coumans
2016-07-09 15:09:09 -07:00
parent 35b260b252
commit 02582e3a78
28 changed files with 243 additions and 170 deletions

View File

@@ -65,6 +65,14 @@ void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(double* color, int src
}
void SimpleOpenGL2Renderer::writeSingleInstanceScaleToCPU(float* scale, int srcIndex)
{
}
void SimpleOpenGL2Renderer::writeSingleInstanceScaleToCPU(double* scale, int srcIndex)
{
}
int SimpleOpenGL2Renderer::getTotalNumInstances() const
{
return 0;