Avoid using SSE in API when BT_USE_SSE_IN_API is not defined
Fixes Issue 683.
This commit is contained in:
@@ -1400,8 +1400,8 @@ void btWorldImporter::convertRigidBodyDouble( btRigidBodyDoubleData* colObjData)
|
||||
}
|
||||
bool isDynamic = mass!=0.f;
|
||||
btRigidBody* body = createRigidBody(isDynamic,mass,startTransform,shape,colObjData->m_collisionObjectData.m_name);
|
||||
body->setFriction(colObjData->m_collisionObjectData.m_friction);
|
||||
body->setRestitution(colObjData->m_collisionObjectData.m_restitution);
|
||||
body->setFriction(btScalar(colObjData->m_collisionObjectData.m_friction));
|
||||
body->setRestitution(btScalar(colObjData->m_collisionObjectData.m_restitution));
|
||||
|
||||
|
||||
#ifdef USE_INTERNAL_EDGE_UTILITY
|
||||
|
||||
Reference in New Issue
Block a user