Avoid using SSE in API when BT_USE_SSE_IN_API is not defined
Fixes Issue 683.
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@@ -13,7 +13,9 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#if defined (_WIN32) || defined (__i386__)
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#define BT_USE_SSE_IN_API
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#endif
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#include "btMultiSphereShape.h"
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#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
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@@ -40,7 +42,7 @@ btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScala
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}
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#ifndef MIN
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#define MIN( _a, _b) ((_a) < (_b) ? (_a) : (_b))
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#define MIN( _a, _b) ((_a) < (_b) ? (_a) : (_b))
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#endif
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btVector3 btMultiSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
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{
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@@ -67,10 +69,10 @@ btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScala
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const btScalar* rad = &m_radiArray[0];
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int numSpheres = m_localPositionArray.size();
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for( int k = 0; k < numSpheres; k+= 128 )
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{
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btVector3 temp[128];
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int inner_count = MIN( numSpheres - k, 128 );
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for( int k = 0; k < numSpheres; k+= 128 )
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{
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btVector3 temp[128];
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int inner_count = MIN( numSpheres - k, 128 );
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for( long i = 0; i < inner_count; i++ )
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{
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temp[i] = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin();
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