code clean up + Zlib copyright header
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@@ -1,8 +1,15 @@
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// btCGProjection.h
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// BulletSoftBody
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//
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// Created by Xuchen Han on 7/4/19.
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//
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2016 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_CG_PROJECTION_H
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#define BT_CG_PROJECTION_H
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@@ -20,7 +27,6 @@ struct DeformableContactConstraint
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btAlignedObjectArray<btScalar> m_value;
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// the magnitude of the total impulse the node applied to the rb in the normal direction in the cg solve
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btAlignedObjectArray<btScalar> m_accumulated_normal_impulse;
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btSoftBody::Node* node;
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DeformableContactConstraint(const btSoftBody::RContact& rcontact)
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{
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@@ -74,7 +80,6 @@ struct DeformableFrictionConstraint
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// the total impulse the node applied to the rb in the tangential direction in the cg solve
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btAlignedObjectArray<btVector3> m_accumulated_tangent_impulse;
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btSoftBody::Node* node;
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DeformableFrictionConstraint()
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{
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