made some progress in saving and restoring the state during the simulation, with identical results.
Option to de/serialize btPersistentContactManifolds and fix lossy conversion during btMultiBody de/serialization of base world transform (serialize the quaternion, not the converted 3x3 matrix) There are still several caches not taken into account, and btMultiBody links/constraints are not deserialized yet etc. See examples\pybullet\examples\saveRestoreState.py for an example.
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@@ -7876,8 +7876,8 @@ static PyMethodDef SpamMethods[] = {
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{ "restoreState", (PyCFunction)pybullet_restoreState, METH_VARARGS | METH_KEYWORDS,
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"Restore the full state of an existing world." },
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// { "saveState", (PyCFunction)pybullet_saveState, METH_VARARGS | METH_KEYWORDS,
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// "Save the full state of the world to memory." },
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{ "saveState", (PyCFunction)pybullet_saveState, METH_VARARGS | METH_KEYWORDS,
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"Save the full state of the world to memory." },
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{"loadMJCF", (PyCFunction)pybullet_loadMJCF, METH_VARARGS | METH_KEYWORDS,
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"Load multibodies from an MJCF file."},
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