made some progress in saving and restoring the state during the simulation, with identical results.

Option to de/serialize btPersistentContactManifolds and fix lossy conversion during btMultiBody de/serialization of base world transform
(serialize the quaternion, not the converted 3x3 matrix)
There are still several caches not taken into account, and btMultiBody links/constraints are not deserialized yet etc.
See examples\pybullet\examples\saveRestoreState.py for an example.
This commit is contained in:
Erwin Coumans
2017-12-30 14:19:13 -08:00
parent 29cfac096b
commit 0326fa93a8
22 changed files with 1840 additions and 1105 deletions

View File

@@ -1994,7 +1994,11 @@ int btMultiBody::calculateSerializeBufferSize() const
const char* btMultiBody::serialize(void* dataBuffer, class btSerializer* serializer) const
{
btMultiBodyData* mbd = (btMultiBodyData*) dataBuffer;
getBaseWorldTransform().serialize(mbd->m_baseWorldTransform);
getBasePos().serialize(mbd->m_baseWorldPosition);
getWorldToBaseRot().inverse().serialize(mbd->m_baseWorldOrientation);
getBaseVel().serialize(mbd->m_baseLinearVelocity);
getBaseOmega().serialize(mbd->m_baseAngularVelocity);
mbd->m_baseMass = this->getBaseMass();
getBaseInertia().serialize(mbd->m_baseInertia);
{

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@@ -702,13 +702,13 @@ private:
int m_companionId;
btScalar m_linearDamping;
btScalar m_angularDamping;
bool m_useGyroTerm;
bool m_useGyroTerm;
btScalar m_maxAppliedImpulse;
btScalar m_maxCoordinateVelocity;
bool m_hasSelfCollision;
bool __posUpdated;
int m_dofCount, m_posVarCnt;
bool __posUpdated;
int m_dofCount, m_posVarCnt;
bool m_useRK4, m_useGlobalVelocities;
///the m_needsJointFeedback gets updated/computed during the stepVelocitiesMultiDof and it for internal usage only
@@ -784,29 +784,38 @@ struct btMultiBodyLinkFloatData
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btMultiBodyDoubleData
{
btTransformDoubleData m_baseWorldTransform;
btVector3DoubleData m_baseWorldPosition;
btQuaternionDoubleData m_baseWorldOrientation;
btVector3DoubleData m_baseLinearVelocity;
btVector3DoubleData m_baseAngularVelocity;
btVector3DoubleData m_baseInertia; // inertia of the base (in local frame; diagonal)
double m_baseMass;
int m_numLinks;
char m_padding[4];
char *m_baseName;
btMultiBodyLinkDoubleData *m_links;
btCollisionObjectDoubleData *m_baseCollider;
char *m_paddingPtr;
int m_numLinks;
char m_padding[4];
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btMultiBodyFloatData
{
btVector3FloatData m_baseWorldPosition;
btQuaternionFloatData m_baseWorldOrientation;
btVector3FloatData m_baseLinearVelocity;
btVector3FloatData m_baseAngularVelocity;
btVector3FloatData m_baseInertia; // inertia of the base (in local frame; diagonal)
float m_baseMass;
int m_numLinks;
char *m_baseName;
btMultiBodyLinkFloatData *m_links;
btCollisionObjectFloatData *m_baseCollider;
btTransformFloatData m_baseWorldTransform;
btVector3FloatData m_baseInertia; // inertia of the base (in local frame; diagonal)
float m_baseMass;
int m_numLinks;
};

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@@ -972,6 +972,8 @@ void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
serializeCollisionObjects(serializer);
serializeContactManifolds(serializer);
serializer->finishSerialization();
}