patch TinyRenderer so it software-renders in an OpenGL texture, for testing
fix texture support: flip texture to make OpenGL happy (lower-left is origin) add path prefix to .obj loader, so materials/textures are loaded ok.
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@@ -181,6 +181,7 @@
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include "../examples/OpenGLWindow"
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include "../examples/ThirdPartyLibs/Gwen"
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include "../examples/SimpleOpenGL3"
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include "../examples/TinyRenderer"
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include "../examples/HelloWorld"
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include "../examples/BasicDemo"
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