patch TinyRenderer so it software-renders in an OpenGL texture, for testing
fix texture support: flip texture to make OpenGL happy (lower-left is origin) add path prefix to .obj loader, so materials/textures are loaded ok.
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18
data/floor.obj
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18
data/floor.obj
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@@ -0,0 +1,18 @@
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o
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mtllib floor.mtl
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v -1 -1 -1
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v 1 -1 -1
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v 1 -1 1
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v -1 -1 1
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vt 0 0
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vt .25 0
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vt .25 .25
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vt 0 .25
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vn 0 1 0
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usemtl floor
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f 3/3/1 2/2/1 1/1/1
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f 4/4/1 3/3/1 1/1/1
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