add physics server loopback (both client and server in the same process, using shared memory)

add physics server direct (client and server in the same process, directly processing commands without shared memory transport mechanism)
This commit is contained in:
erwincoumans
2015-11-22 20:50:32 -08:00
parent 7d6c2b77f7
commit 03bf78ef49
23 changed files with 2914 additions and 2086 deletions

View File

@@ -0,0 +1,304 @@
#include "PhysicsServerSharedMemory.h"
#include "PosixSharedMemory.h"
#include "Win32SharedMemory.h"
#include "../CommonInterfaces/CommonRenderInterface.h"
#include "btBulletDynamicsCommon.h"
#include "LinearMath/btTransform.h"
#include "Bullet3Common/b3Logging.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "SharedMemoryBlock.h"
#include "PhysicsServerCommandProcessor.h"
struct PhysicsServerSharedMemoryInternalData
{
///end handle management
SharedMemoryInterface* m_sharedMemory;
SharedMemoryBlock* m_testBlock1;
int m_sharedMemoryKey;
bool m_isConnected;
bool m_verboseOutput;
PhysicsServerCommandProcessor* m_commandProcessor;
PhysicsServerSharedMemoryInternalData()
:m_sharedMemory(0),
m_testBlock1(0),
m_sharedMemoryKey(SHARED_MEMORY_KEY),
m_isConnected(false),
m_verboseOutput(false),
m_commandProcessor(0)
{
}
SharedMemoryStatus& createServerStatus(int statusType, int sequenceNumber, int timeStamp)
{
SharedMemoryStatus& serverCmd =m_testBlock1->m_serverCommands[0];
serverCmd .m_type = statusType;
serverCmd.m_sequenceNumber = sequenceNumber;
serverCmd.m_timeStamp = timeStamp;
return serverCmd;
}
void submitServerStatus(SharedMemoryStatus& status)
{
m_testBlock1->m_numServerCommands++;
}
};
PhysicsServerSharedMemory::PhysicsServerSharedMemory()
{
m_data = new PhysicsServerSharedMemoryInternalData();
#ifdef _WIN32
m_data->m_sharedMemory = new Win32SharedMemoryServer();
#else
m_data->m_sharedMemory = new PosixSharedMemory();
#endif
m_data->m_commandProcessor = new PhysicsServerCommandProcessor;
m_data->m_commandProcessor ->createEmptyDynamicsWorld();
}
PhysicsServerSharedMemory::~PhysicsServerSharedMemory()
{
m_data->m_commandProcessor->deleteDynamicsWorld();
delete m_data->m_commandProcessor;
delete m_data;
}
void PhysicsServerSharedMemory::setSharedMemoryKey(int key)
{
m_data->m_sharedMemoryKey = key;
}
bool PhysicsServerSharedMemory::connectSharedMemory( struct GUIHelperInterface* guiHelper)
{
m_data->m_commandProcessor->setGuiHelper(guiHelper);
bool allowCreation = true;
if (m_data->m_isConnected)
{
b3Warning("connectSharedMemory, while already connected");
return m_data->m_isConnected;
}
int counter = 0;
do
{
m_data->m_testBlock1 = (SharedMemoryBlock*)m_data->m_sharedMemory->allocateSharedMemory(m_data->m_sharedMemoryKey, SHARED_MEMORY_SIZE,allowCreation);
if (m_data->m_testBlock1)
{
int magicId =m_data->m_testBlock1->m_magicId;
if (m_data->m_verboseOutput)
{
b3Printf("magicId = %d\n", magicId);
}
if (m_data->m_testBlock1->m_magicId !=SHARED_MEMORY_MAGIC_NUMBER)
{
InitSharedMemoryBlock(m_data->m_testBlock1);
if (m_data->m_verboseOutput)
{
b3Printf("Created and initialized shared memory block\n");
}
m_data->m_isConnected = true;
} else
{
m_data->m_sharedMemory->releaseSharedMemory(m_data->m_sharedMemoryKey, SHARED_MEMORY_SIZE);
m_data->m_testBlock1 = 0;
m_data->m_isConnected = false;
}
} else
{
b3Error("Cannot connect to shared memory");
m_data->m_isConnected = false;
}
} while (counter++ < 10 && !m_data->m_isConnected);
if (!m_data->m_isConnected)
{
b3Error("Server cannot connect to shared memory.\n");
}
return m_data->m_isConnected;
}
void PhysicsServerSharedMemory::disconnectSharedMemory(bool deInitializeSharedMemory)
{
m_data->m_commandProcessor->setGuiHelper(0);
if (m_data->m_verboseOutput)
{
b3Printf("releaseSharedMemory1\n");
}
if (m_data->m_testBlock1)
{
if (m_data->m_verboseOutput)
{
b3Printf("m_testBlock1\n");
}
if (deInitializeSharedMemory)
{
m_data->m_testBlock1->m_magicId = 0;
if (m_data->m_verboseOutput)
{
b3Printf("De-initialized shared memory, magic id = %d\n",m_data->m_testBlock1->m_magicId);
}
}
btAssert(m_data->m_sharedMemory);
m_data->m_sharedMemory->releaseSharedMemory(m_data->m_sharedMemoryKey, SHARED_MEMORY_SIZE);
}
if (m_data->m_sharedMemory)
{
if (m_data->m_verboseOutput)
{
b3Printf("m_sharedMemory\n");
}
delete m_data->m_sharedMemory;
m_data->m_sharedMemory = 0;
m_data->m_testBlock1 = 0;
}
}
void PhysicsServerSharedMemory::releaseSharedMemory()
{
if (m_data->m_verboseOutput)
{
b3Printf("releaseSharedMemory1\n");
}
if (m_data->m_testBlock1)
{
if (m_data->m_verboseOutput)
{
b3Printf("m_testBlock1\n");
}
m_data->m_testBlock1->m_magicId = 0;
if (m_data->m_verboseOutput)
{
b3Printf("magic id = %d\n",m_data->m_testBlock1->m_magicId);
}
btAssert(m_data->m_sharedMemory);
m_data->m_sharedMemory->releaseSharedMemory( m_data->m_sharedMemoryKey
, SHARED_MEMORY_SIZE);
}
if (m_data->m_sharedMemory)
{
if (m_data->m_verboseOutput)
{
b3Printf("m_sharedMemory\n");
}
delete m_data->m_sharedMemory;
m_data->m_sharedMemory = 0;
m_data->m_testBlock1 = 0;
}
}
void PhysicsServerSharedMemory::processClientCommands()
{
if (m_data->m_isConnected && m_data->m_testBlock1)
{
#if 0
m_data->m_commandProcessor->processLogCommand();
if (m_data->m_logPlayback)
{
if (m_data->m_testBlock1->m_numServerCommands>m_data->m_testBlock1->m_numProcessedServerCommands)
{
m_data->m_testBlock1->m_numProcessedServerCommands++;
}
//push a command from log file
bool hasCommand = m_data->m_logPlayback->processNextCommand(&m_data->m_testBlock1->m_clientCommands[0]);
if (hasCommand)
{
m_data->m_testBlock1->m_numClientCommands++;
}
}
#endif 0
///we ignore overflow of integer for now
if (m_data->m_testBlock1->m_numClientCommands> m_data->m_testBlock1->m_numProcessedClientCommands)
{
//until we implement a proper ring buffer, we assume always maximum of 1 outstanding commands
btAssert(m_data->m_testBlock1->m_numClientCommands==m_data->m_testBlock1->m_numProcessedClientCommands+1);
const SharedMemoryCommand& clientCmd =m_data->m_testBlock1->m_clientCommands[0];
m_data->m_testBlock1->m_numProcessedClientCommands++;
//todo, timeStamp
int timeStamp = 0;
SharedMemoryStatus& serverStatusOut = m_data->createServerStatus(CMD_BULLET_DATA_STREAM_RECEIVED_COMPLETED,clientCmd.m_sequenceNumber,timeStamp);
bool hasStatus = m_data->m_commandProcessor->processCommand(clientCmd, serverStatusOut,&m_data->m_testBlock1->m_bulletStreamDataServerToClientRefactor[0],SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE);
if (hasStatus)
{
m_data->submitServerStatus(serverStatusOut);
}
}
}
}
void PhysicsServerSharedMemory::renderScene()
{
m_data->m_commandProcessor->renderScene();
}
void PhysicsServerSharedMemory::physicsDebugDraw(int debugDrawFlags)
{
m_data->m_commandProcessor->physicsDebugDraw(debugDrawFlags);
}
bool PhysicsServerSharedMemory::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
{
return m_data->m_commandProcessor->pickBody(rayFromWorld,rayToWorld);
}
bool PhysicsServerSharedMemory::movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
{
return m_data->m_commandProcessor->movePickedBody(rayFromWorld,rayToWorld);
}
void PhysicsServerSharedMemory::removePickingConstraint()
{
m_data->m_commandProcessor->removePickingConstraint();
}
void PhysicsServerSharedMemory::enableCommandLogging(bool enable, const char* fileName)
{
m_data->m_commandProcessor->enableCommandLogging(enable,fileName);
}
void PhysicsServerSharedMemory::replayFromLogFile(const char* fileName)
{
m_data->m_commandProcessor->replayFromLogFile(fileName);
}