add command-line argument for example browser and shared memory app, --shared_memory_key=<int>
fix some shared memory issues, client uses attach/detach, server uses create/remove shared memory implement CMD_RESET_SIMULATION
This commit is contained in:
@@ -9,6 +9,8 @@ protected:
|
||||
|
||||
void createJointMotors(class btMultiBody* body);
|
||||
|
||||
virtual void createEmptyDynamicsWorld();
|
||||
virtual void deleteDynamicsWorld();
|
||||
|
||||
void releaseSharedMemory();
|
||||
|
||||
@@ -19,8 +21,10 @@ public:
|
||||
PhysicsServerSharedMemory();
|
||||
virtual ~PhysicsServerSharedMemory();
|
||||
|
||||
virtual void setSharedMemoryKey(int key);
|
||||
|
||||
//todo: implement option to allocated shared memory from client
|
||||
virtual bool connectSharedMemory(class btMultiBodyDynamicsWorld* dynamicsWorld, struct GUIHelperInterface* guiHelper);
|
||||
virtual bool connectSharedMemory( struct GUIHelperInterface* guiHelper);
|
||||
|
||||
virtual void disconnectSharedMemory (bool deInitializeSharedMemory);
|
||||
|
||||
@@ -28,6 +32,12 @@ public:
|
||||
|
||||
bool supportsJointMotor(class btMultiBody* body, int linkIndex);
|
||||
|
||||
//for physicsDebugDraw and renderScene are mainly for debugging purposes
|
||||
//and for physics visualization. The idea is that physicsDebugDraw can also send wireframe
|
||||
//to a physics client, over shared memory
|
||||
void physicsDebugDraw(int debugDrawFlags);
|
||||
void renderScene();
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user