use certain methods from std namespace

This commit is contained in:
Erwin Coumans
2019-03-23 12:45:59 -07:00
parent 3768bbcae3
commit 0409478152
6 changed files with 43 additions and 37 deletions

View File

@@ -109,9 +109,9 @@ int DillCreator::recurseDill(const int level, const int parent, const idScalar d
m_body_T_parent_ref[body](i, j) = 0.0;
}
}
const idScalar size_5 = pow(size, 5);
m_body_I_body[body](0, 0) = size_5 / 0.2e6;
m_body_I_body[body](1, 1) = size_5 * 403 / 1.2e6;
const idScalar size_5 = std::pow(size, 5);
m_body_I_body[body](0, 0) = size_5 / 0.2e6;
m_body_I_body[body](1, 1) = size_5 * 403 / 1.2e6;
m_body_I_body[body](2, 2) = m_body_I_body[body](1, 1);
getVecMatFromDH(0, 0, a_DH_in, alpha_DH_in, &m_parent_r_parent_body_ref[body],

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@@ -19,6 +19,7 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h"
#include <stdio.h> //printf debugging
#include <cmath>
#include "../CommonInterfaces/CommonRigidBodyBase.h"
@@ -114,8 +115,8 @@ void AllConstraintDemo::initPhysics()
///gear constraint demo
#define THETA SIMD_PI / 4.f
#define L_1 (2 - tan(THETA))
#define L_2 (1 / cos(THETA))
#define L_1 (2 - std::tan(THETA))
#define L_2 (1 / std::cos(THETA))
#define RATIO L_2 / L_1
btRigidBody* bodyA = 0;

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@@ -5,8 +5,9 @@
*/
#include "Gwen/Anim.h"
#include "Gwen/Utility.h"
#include <math.h>
#include <cmath>
#include "Gwen/Utility.h"
using namespace Gwen;
@@ -123,13 +124,12 @@ void Gwen::Anim::TimedAnimation::Think()
if (fDelta < 0.0f) fDelta = 0.0f;
if (fDelta > 1.0f) fDelta = 1.0f;
Run(pow(fDelta, m_fEase));
Run(std::pow(fDelta, m_fEase));
if (fDelta == 1.0f)
{
m_bFinished = true;
OnFinish();
}
if (fDelta == 1.0f) {
m_bFinished = true;
OnFinish();
}
}
bool Gwen::Anim::TimedAnimation::Finished()

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@@ -11,6 +11,7 @@
#include "Gwen/Platform.h"
#include <math.h>
#include <cmath>
using namespace Gwen;
using namespace Gwen::Controls;
@@ -89,9 +90,10 @@ void TextBox::Render(Skin::Base* skin)
}
// Draw caret
if (fmod(Gwen::Platform::GetTimeInSeconds() - m_fLastInputTime, 1.0f) > 0.5f)
skin->GetRender()->SetDrawColor(Gwen::Color(255, 255, 255, 255));
else
if (std::fmod(Gwen::Platform::GetTimeInSeconds() - m_fLastInputTime,
1.0f) > 0.5f)
skin->GetRender()->SetDrawColor(Gwen::Color(255, 255, 255, 255));
else
skin->GetRender()->SetDrawColor(Gwen::Color(0, 0, 0, 255));
skin->GetRender()->DrawFilledRect(m_rectCaretBounds);

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@@ -1,20 +1,21 @@
#include "TinyRenderer.h"
#include <vector>
#include <limits>
#include <cmath>
#include <iostream>
#include "tgaimage.h"
#include "model.h"
#include "geometry.h"
#include "our_gl.h"
#include "../Utils/b3ResourcePath.h"
#include "Bullet3Common/b3MinMax.h"
#include <limits>
#include <vector>
#include "../CommonInterfaces/CommonFileIOInterface.h"
#include "../OpenGLWindow/ShapeData.h"
#include "../Utils/b3BulletDefaultFileIO.h"
#include "../Utils/b3ResourcePath.h"
#include "Bullet3Common/b3Logging.h"
#include "Bullet3Common/b3MinMax.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btVector3.h"
#include "Bullet3Common/b3Logging.h"
#include "../CommonInterfaces/CommonFileIOInterface.h"
#include "../Utils/b3BulletDefaultFileIO.h"
#include "geometry.h"
#include "model.h"
#include "our_gl.h"
#include "tgaimage.h"
struct DepthShader : public IShader
{
@@ -161,10 +162,11 @@ struct Shader : public IShader
Vec2f uv = varying_uv * bar;
Vec3f reflection_direction = (bn * (bn * m_light_dir_local * 2.f) - m_light_dir_local).normalize();
float specular = pow(b3Max(reflection_direction.z, 0.f), m_model->specular(uv));
float diffuse = b3Max(0.f, bn * m_light_dir_local);
float specular = std::pow(b3Max(reflection_direction.z, 0.f),
m_model->specular(uv));
float diffuse = b3Max(0.f, bn * m_light_dir_local);
color = m_model->diffuse(uv);
color = m_model->diffuse(uv);
color[0] *= m_colorRGBA[0];
color[1] *= m_colorRGBA[1];
color[2] *= m_colorRGBA[2];

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@@ -1,10 +1,11 @@
#include <iostream>
#include <fstream>
#include <sstream>
#include "model.h"
#include "Bullet3Common/b3Logging.h"
#include <string.h> // memcpy
#include <cmath>
#include <fstream>
#include <iostream>
#include <sstream>
#include "Bullet3Common/b3Logging.h"
Model::Model(const char *filename) : verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_()
{
std::ifstream in;
@@ -159,10 +160,10 @@ TGAColor Model::diffuse(Vec2f uvf)
// bool repeat = true;
// if (repeat)
{
uvf[0] = modf(uvf[0], &val);
uvf[1] = modf(uvf[1], &val);
}
Vec2i uv(uvf[0] * diffusemap_.get_width(), uvf[1] * diffusemap_.get_height());
uvf[0] = std::modf(uvf[0], &val);
uvf[1] = std::modf(uvf[1], &val);
}
Vec2i uv(uvf[0] * diffusemap_.get_width(), uvf[1] * diffusemap_.get_height());
return diffusemap_.get(uv[0], uv[1]);
}
return TGAColor(255, 255, 255, 255);