Add API to load texture file.
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@@ -3006,6 +3006,8 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_VISUAL_SHAPE_UPDATE_FAILED;
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const char filename[] = "/Users/yunfeibai/Documents/dev/bullet-change-texture/bullet3/data/checker_huge.gif";
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m_data->m_visualConverter.loadTextureFile(filename);
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m_data->m_visualConverter.activateShapeTexture(0, 0);
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serverCmd.m_type = CMD_VISUAL_SHAPE_UPDATE_COMPLETED;
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