updated build files for GIMPACT

This commit is contained in:
ejcoumans
2006-11-12 07:05:37 +00:00
parent d1f6cdd150
commit 06a1de2574
6 changed files with 69 additions and 6 deletions

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@@ -1,2 +1,2 @@
SUBDIRS( OpenGL CcdPhysicsDemo BasicDemo BspDemo ColladaDemo UserCollisionAlgorithm ) SUBDIRS( OpenGL CcdPhysicsDemo BasicDemo BspDemo MovingConcaveDemo VehicleDemo ColladaDemo UserCollisionAlgorithm )

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@@ -21,7 +21,7 @@ if $(GLUT.AVAILABLE) = "yes"
rule ExtraDemo rule ExtraDemo
{ {
Application $(<) : $(>) : noinstall console nomanifest ; Application $(<) : $(>) : noinstall console nomanifest ;
LinkWith $(<) : colladadom libxml bulletopenglsupport convexdecomposition bulletdynamics bulletcollision bulletmath ; LinkWith $(<) : GIMPACTBullet GIMPACT colladadom libxml bulletopenglsupport convexdecomposition bulletdynamics bulletcollision bulletmath ;
CFlags $(<) : CFlags $(<) :
[ FIncludes $(TOP)/Demos/OpenGL ] [ FIncludes $(TOP)/Demos/OpenGL ]
[ FIncludes $(TOP)/Extras/ConvexDecomposition ] [ FIncludes $(TOP)/Extras/ConvexDecomposition ]
@@ -77,7 +77,7 @@ SubInclude TOP Demos BspDemo ;
SubInclude TOP Demos VehicleDemo ; SubInclude TOP Demos VehicleDemo ;
SubInclude TOP Demos CollisionDemo ; SubInclude TOP Demos CollisionDemo ;
SubInclude TOP Demos CollisionInterfaceDemo ; SubInclude TOP Demos CollisionInterfaceDemo ;
#SubInclude TOP Demos MovingConcaveDemo ; SubInclude TOP Demos MovingConcaveDemo ;
SubInclude TOP Demos ConcaveDemo ; SubInclude TOP Demos ConcaveDemo ;
SubInclude TOP Demos ConstraintDemo ; SubInclude TOP Demos ConstraintDemo ;
SubInclude TOP Demos ContinuousConvexCollision ; SubInclude TOP Demos ContinuousConvexCollision ;

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@@ -0,0 +1,61 @@
# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
# For every executable you have with a main method you should have an add_executable line below.
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
# This is the variable for Windows. I use this to define the root of my directory structure.
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
# You shouldn't have to modify anything below this line
########################################################
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
# This should be the case.
INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
IF (WIN32)
# This is the Windows code for which Opengl, and Glut are not properly installed
# since I can't install them I must cheat and copy libraries around
INCLUDE_DIRECTORIES(${GLUT_ROOT})
# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
#
# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
ELSE (WIN32)
# This is the lines for linux. This should always work if everything is installed and working fine.
# SET(CMAKE_BUILD_TYPE Debug)
# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
ENDIF (WIN32)
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
)
LINK_LIBRARIES(
LibGIMPACTBullet LibGIMPACT LibOpenGLSupport LibBulletDynamics LibBulletCollision LibLinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}
)
ADD_EXECUTABLE(MovingConcaveDemo
ConcavePhysicsDemo.cpp
)

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@@ -1478,7 +1478,6 @@ int main(int argc,char** argv)
concaveDemo->stepFront(); concaveDemo->stepFront();
concaveDemo->stepFront(); concaveDemo->stepFront();
return glutmain(argc, argv,640,480,"Moving Concave Mesh Demo",concaveDemo); return glutmain(argc, argv,640,480,"Moving Concave Mesh Demo",concaveDemo);
} }

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@@ -0,0 +1,3 @@
SubDir TOP Demos MovingConcaveDemo ;
ExtraDemo MovingConcaveDemo : [ Wildcard *.h *.cpp ] ;

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@@ -48,11 +48,11 @@ ELSE (WIN32)
ENDIF (WIN32) ENDIF (WIN32)
INCLUDE_DIRECTORIES( INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL ${BULLET_PHYSICS_SOURCE_DIR}/Extras/PhysicsInterface/Common ${BULLET_PHYSICS_SOURCE_DIR}/Extras/PhysicsInterface/CcdPhysics } ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
) )
LINK_LIBRARIES( LINK_LIBRARIES(
LibCcdPhysicsInterface LibOpenGLSupport LibBulletDynamics LibPhysicsCommonInterface LibBulletCollision LibLinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY} LibOpenGLSupport LibBulletDynamics LibBulletCollision LibLinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}
) )
ADD_EXECUTABLE(VehicleDemo ADD_EXECUTABLE(VehicleDemo