updated build files for GIMPACT
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@@ -1,2 +1,2 @@
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SUBDIRS( OpenGL CcdPhysicsDemo BasicDemo BspDemo ColladaDemo UserCollisionAlgorithm )
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SUBDIRS( OpenGL CcdPhysicsDemo BasicDemo BspDemo MovingConcaveDemo VehicleDemo ColladaDemo UserCollisionAlgorithm )
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@@ -21,7 +21,7 @@ if $(GLUT.AVAILABLE) = "yes"
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rule ExtraDemo
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rule ExtraDemo
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{
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{
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Application $(<) : $(>) : noinstall console nomanifest ;
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Application $(<) : $(>) : noinstall console nomanifest ;
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LinkWith $(<) : colladadom libxml bulletopenglsupport convexdecomposition bulletdynamics bulletcollision bulletmath ;
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LinkWith $(<) : GIMPACTBullet GIMPACT colladadom libxml bulletopenglsupport convexdecomposition bulletdynamics bulletcollision bulletmath ;
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CFlags $(<) :
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CFlags $(<) :
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[ FIncludes $(TOP)/Demos/OpenGL ]
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[ FIncludes $(TOP)/Demos/OpenGL ]
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[ FIncludes $(TOP)/Extras/ConvexDecomposition ]
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[ FIncludes $(TOP)/Extras/ConvexDecomposition ]
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@@ -77,7 +77,7 @@ SubInclude TOP Demos BspDemo ;
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SubInclude TOP Demos VehicleDemo ;
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SubInclude TOP Demos VehicleDemo ;
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SubInclude TOP Demos CollisionDemo ;
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SubInclude TOP Demos CollisionDemo ;
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SubInclude TOP Demos CollisionInterfaceDemo ;
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SubInclude TOP Demos CollisionInterfaceDemo ;
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#SubInclude TOP Demos MovingConcaveDemo ;
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SubInclude TOP Demos MovingConcaveDemo ;
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SubInclude TOP Demos ConcaveDemo ;
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SubInclude TOP Demos ConcaveDemo ;
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SubInclude TOP Demos ConstraintDemo ;
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SubInclude TOP Demos ConstraintDemo ;
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SubInclude TOP Demos ContinuousConvexCollision ;
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SubInclude TOP Demos ContinuousConvexCollision ;
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61
Demos/MovingConcaveDemo/CMakeLists.txt
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61
Demos/MovingConcaveDemo/CMakeLists.txt
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@@ -0,0 +1,61 @@
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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
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# This should be the case.
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
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IF (WIN32)
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# This is the Windows code for which Opengl, and Glut are not properly installed
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# since I can't install them I must cheat and copy libraries around
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INCLUDE_DIRECTORIES(${GLUT_ROOT})
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# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
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IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
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# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
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#
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# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
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ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
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ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
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ELSE (WIN32)
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# This is the lines for linux. This should always work if everything is installed and working fine.
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# SET(CMAKE_BUILD_TYPE Debug)
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# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
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INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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ENDIF (WIN32)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
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)
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LINK_LIBRARIES(
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LibGIMPACTBullet LibGIMPACT LibOpenGLSupport LibBulletDynamics LibBulletCollision LibLinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}
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)
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ADD_EXECUTABLE(MovingConcaveDemo
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ConcavePhysicsDemo.cpp
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)
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@@ -1478,7 +1478,6 @@ int main(int argc,char** argv)
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concaveDemo->stepFront();
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concaveDemo->stepFront();
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concaveDemo->stepFront();
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concaveDemo->stepFront();
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return glutmain(argc, argv,640,480,"Moving Concave Mesh Demo",concaveDemo);
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return glutmain(argc, argv,640,480,"Moving Concave Mesh Demo",concaveDemo);
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}
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}
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3
Demos/MovingConcaveDemo/Jamfile
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3
Demos/MovingConcaveDemo/Jamfile
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@@ -0,0 +1,3 @@
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SubDir TOP Demos MovingConcaveDemo ;
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ExtraDemo MovingConcaveDemo : [ Wildcard *.h *.cpp ] ;
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@@ -48,11 +48,11 @@ ELSE (WIN32)
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ENDIF (WIN32)
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ENDIF (WIN32)
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INCLUDE_DIRECTORIES(
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL ${BULLET_PHYSICS_SOURCE_DIR}/Extras/PhysicsInterface/Common ${BULLET_PHYSICS_SOURCE_DIR}/Extras/PhysicsInterface/CcdPhysics }
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
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)
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)
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LINK_LIBRARIES(
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LINK_LIBRARIES(
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LibCcdPhysicsInterface LibOpenGLSupport LibBulletDynamics LibPhysicsCommonInterface LibBulletCollision LibLinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}
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LibOpenGLSupport LibBulletDynamics LibBulletCollision LibLinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY}
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)
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)
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ADD_EXECUTABLE(VehicleDemo
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ADD_EXECUTABLE(VehicleDemo
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