disabled btTriangleMeshShape, to avoid usage, it is very slow performing for larger triangle meshes. Please use the derived btBvhTriangleMeshShape instead.

This commit is contained in:
ejcoumans
2007-11-01 23:59:22 +00:00
parent c3ac939a94
commit 0723448895
2 changed files with 8 additions and 2 deletions

View File

@@ -20,7 +20,6 @@ subject to the following restrictions:
#include "LinearMath/btAabbUtil2.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
#include "stdio.h"
btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
: m_meshInterface(meshInterface)
@@ -138,6 +137,7 @@ const btVector3& btTriangleMeshShape::getLocalScaling() const
//#define DEBUG_TRIANGLE_MESH
/*
void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
struct FilteredCallback : public btInternalTriangleIndexCallback
@@ -171,6 +171,7 @@ void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const
}
*/

View File

@@ -20,7 +20,7 @@ subject to the following restrictions:
#include "btStridingMeshInterface.h"
///Concave triangle mesh. Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
///Concave triangle mesh interface. Don't use this class directly, use btBvhTriangleMeshShape instead.
class btTriangleMeshShape : public btConcaveShape
{
protected:
@@ -51,7 +51,12 @@ public:
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
//this is a brute force processAllTriangles implementation to compare/unit test the btBvhTriangleMeshShape.
//it has been disabled, so that users will not mistakenly use this class.
//Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead!
/*
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
*/
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;