Calculate multiple contact points (for convex-convex and convex-plane) when less then 3 points exist in the persistent manifold.

Uses the normal pertubation method, described by Gino van den Bergen:  http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
Made btRigidBody::getInvInertiaDiagLocal const, thanks to abhikp (http://code.google.com/p/bullet/issues/detail?id=183 )
This commit is contained in:
erwin.coumans
2009-02-03 00:54:01 +00:00
parent bcbe730471
commit 0754876d77
7 changed files with 145 additions and 30 deletions

View File

@@ -51,6 +51,8 @@ subject to the following restrictions:
btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
{
m_numPertubationIterations = 3;
m_minimumPointsPertubationThreshold = 3;
m_simplexSolver = simplexSolver;
m_pdSolver = pdSolver;
}
@@ -59,17 +61,19 @@ btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
{
}
btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPertubationIterations, int minimumPointsPertubationThreshold)
: btActivatingCollisionAlgorithm(ci,body0,body1),
m_simplexSolver(simplexSolver),
m_pdSolver(pdSolver),
m_ownManifold (false),
m_manifoldPtr(mf),
m_lowLevelOfDetail(false)
m_lowLevelOfDetail(false),
#ifdef USE_SEPDISTANCE_UTIL2
,m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
(static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc())
(static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
#endif
m_numPertubationIterations(numPertubationIterations),
m_minimumPointsPertubationThreshold(minimumPointsPertubationThreshold)
{
(void)body0;
(void)body1;
@@ -93,8 +97,35 @@ void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
}
struct btPertubedContactResult : public btManifoldResult
{
btManifoldResult* m_originalManifoldResult;
btTransform m_transformA;
btTransform m_transformB;
btPertubedContactResult(btManifoldResult* originalResult,const btTransform& transformA,const btTransform& transformB)
:m_originalManifoldResult(originalResult),
m_transformA(transformA),
m_transformB(transformB)
{
}
virtual ~ btPertubedContactResult()
{
}
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
{
const btVector3& worldPointB = pointInWorld;
btVector3 worldPointA = worldPointB+normalOnBInWorld*depth;
btVector3 localA = m_transformA.invXform(worldPointA);
btVector3 localB = m_transformB.invXform(pointInWorld);
m_originalManifoldResult->addLocalContactPointInternal( normalOnBInWorld,localA,localB);
}
};
extern btScalar gContactBreakingThreshold;
//
// Convex-Convex collision algorithm
@@ -110,6 +141,8 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
}
resultOut->setPersistentManifold(m_manifoldPtr);
//comment-out next line to test multi-contact generation
//resultOut->getPersistentManifold()->clearManifold();
btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
@@ -146,9 +179,57 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
input.m_transformB = body1->getWorldTransform();
gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
btScalar sepDist = gjkPairDetector.getCachedSeparatingDistance()+dispatchInfo.m_convexConservativeDistanceThreshold;
//now pertube directions to get multiple contact points
btVector3 v0,v1;
btVector3 sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis().normalized();
btPlaneSpace1(sepNormalWorldSpace,v0,v1);
//now perform 'm_numPertubationIterations' collision queries with the pertubated collision objects
//perform pertubation when more then 'm_minimumPointsPertubationThreshold' points
if (resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPertubationThreshold)
{
int i;
bool pertubeA = true;
const btScalar angleLimit = 0.125f * SIMD_PI;
btScalar pertubeAngle;
btScalar radiusA = min0->getAngularMotionDisc();
btScalar radiusB = min1->getAngularMotionDisc();
if (radiusA < radiusB)
{
pertubeAngle = gContactBreakingThreshold /radiusA;
pertubeA = true;
} else
{
pertubeAngle = gContactBreakingThreshold / radiusB;
pertubeA = false;
}
if ( pertubeAngle > angleLimit )
pertubeAngle = angleLimit;
for ( i=0;i<m_numPertubationIterations;i++)
{
btQuaternion pertubeRot(v0,pertubeAngle);
btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPertubationIterations));
btQuaternion rotq(sepNormalWorldSpace,iterationAngle);
if (pertubeA)
{
input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*pertubeRot*rotq)*body0->getWorldTransform().getBasis());
} else
{
input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*pertubeRot*rotq)*body1->getWorldTransform().getBasis());
}
btPertubedContactResult pertubedResultOut(resultOut,input.m_transformA,input.m_transformB);
gjkPairDetector.getClosestPoints(input,pertubedResultOut,dispatchInfo.m_debugDraw);
btScalar curSepDist = gjkPairDetector.getCachedSeparatingDistance()+dispatchInfo.m_convexConservativeDistanceThreshold;
}
}
#ifdef USE_SEPDISTANCE_UTIL2
if (dispatchInfo.m_useConvexConservativeDistanceUtil)
{