Calculate multiple contact points (for convex-convex and convex-plane) when less then 3 points exist in the persistent manifold.
Uses the normal pertubation method, described by Gino van den Bergen: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888 Made btRigidBody::getInvInertiaDiagLocal const, thanks to abhikp (http://code.google.com/p/bullet/issues/detail?id=183 )
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@@ -22,13 +22,13 @@ subject to the following restrictions:
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//#include <stdio.h>
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btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPertubationIterations,btScalar pertubeAngle)
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btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPertubationIterations,int minimumPointsPertubationThreshold)
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: btCollisionAlgorithm(ci),
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m_ownManifold(false),
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m_manifoldPtr(mf),
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m_isSwapped(isSwapped),
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m_numPertubationIterations(numPertubationIterations),
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m_pertubeAngle(pertubeAngle)
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m_minimumPointsPertubationThreshold(minimumPointsPertubationThreshold)
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{
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btCollisionObject* convexObj = m_isSwapped? col1 : col0;
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btCollisionObject* planeObj = m_isSwapped? col0 : col1;
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@@ -89,6 +89,7 @@ void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion&
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}
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}
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void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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(void)dispatchInfo;
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@@ -105,23 +106,33 @@ void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0
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const btVector3& planeNormal = planeShape->getPlaneNormal();
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const btScalar& planeConstant = planeShape->getPlaneConstant();
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btVector3 v0,v1;
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btPlaneSpace1(planeNormal,v0,v1);
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//first perform a collision query with the non-pertubated collision objects
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{
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btQuaternion rotq(0,0,0,1);
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collideSingleContact(rotq,body0,body1,dispatchInfo,resultOut);
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}
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//now perform 'm_numPertubationIterations' collision queries with the pertubated collision objects
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btQuaternion pertubeRot(v0,m_pertubeAngle);
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for (int i=0;i<m_numPertubationIterations;i++)
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{
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btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPertubationIterations));
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btQuaternion rotq(planeNormal,iterationAngle);
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collideSingleContact(rotq.inverse()*pertubeRot*rotq,body0,body1,dispatchInfo,resultOut);
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}
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if (resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPertubationThreshold)
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{
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btVector3 v0,v1;
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btPlaneSpace1(planeNormal,v0,v1);
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//now perform 'm_numPertubationIterations' collision queries with the pertubated collision objects
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const btScalar angleLimit = 0.125f * SIMD_PI;
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btScalar pertubeAngle;
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btScalar radius = convexShape->getAngularMotionDisc();
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pertubeAngle = gContactBreakingThreshold / radius;
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if ( pertubeAngle > angleLimit )
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pertubeAngle = angleLimit;
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btQuaternion pertubeRot(v0,pertubeAngle);
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for (int i=0;i<m_numPertubationIterations;i++)
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{
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btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPertubationIterations));
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btQuaternion rotq(planeNormal,iterationAngle);
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collideSingleContact(rotq.inverse()*pertubeRot*rotq,body0,body1,dispatchInfo,resultOut);
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}
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}
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if (m_ownManifold)
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{
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