Calculate multiple contact points (for convex-convex and convex-plane) when less then 3 points exist in the persistent manifold.
Uses the normal pertubation method, described by Gino van den Bergen: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888 Made btRigidBody::getInvInertiaDiagLocal const, thanks to abhikp (http://code.google.com/p/bullet/issues/detail?id=183 )
This commit is contained in:
@@ -51,6 +51,8 @@ subject to the following restrictions:
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btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
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btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
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{
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{
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m_numPertubationIterations = 3;
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m_minimumPointsPertubationThreshold = 3;
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m_simplexSolver = simplexSolver;
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m_simplexSolver = simplexSolver;
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m_pdSolver = pdSolver;
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m_pdSolver = pdSolver;
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}
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}
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@@ -59,17 +61,19 @@ btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
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{
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{
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}
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}
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btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
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btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPertubationIterations, int minimumPointsPertubationThreshold)
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: btActivatingCollisionAlgorithm(ci,body0,body1),
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: btActivatingCollisionAlgorithm(ci,body0,body1),
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m_simplexSolver(simplexSolver),
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m_simplexSolver(simplexSolver),
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m_pdSolver(pdSolver),
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m_pdSolver(pdSolver),
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m_ownManifold (false),
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m_ownManifold (false),
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m_manifoldPtr(mf),
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m_manifoldPtr(mf),
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m_lowLevelOfDetail(false)
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m_lowLevelOfDetail(false),
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#ifdef USE_SEPDISTANCE_UTIL2
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#ifdef USE_SEPDISTANCE_UTIL2
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,m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
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,m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
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(static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc())
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(static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
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#endif
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#endif
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m_numPertubationIterations(numPertubationIterations),
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m_minimumPointsPertubationThreshold(minimumPointsPertubationThreshold)
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{
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{
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(void)body0;
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(void)body0;
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(void)body1;
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(void)body1;
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@@ -93,8 +97,35 @@ void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
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}
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}
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struct btPertubedContactResult : public btManifoldResult
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{
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btManifoldResult* m_originalManifoldResult;
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btTransform m_transformA;
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btTransform m_transformB;
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btPertubedContactResult(btManifoldResult* originalResult,const btTransform& transformA,const btTransform& transformB)
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:m_originalManifoldResult(originalResult),
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m_transformA(transformA),
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m_transformB(transformB)
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{
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}
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virtual ~ btPertubedContactResult()
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{
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}
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virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
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{
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const btVector3& worldPointB = pointInWorld;
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btVector3 worldPointA = worldPointB+normalOnBInWorld*depth;
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btVector3 localA = m_transformA.invXform(worldPointA);
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btVector3 localB = m_transformB.invXform(pointInWorld);
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m_originalManifoldResult->addLocalContactPointInternal( normalOnBInWorld,localA,localB);
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}
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};
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extern btScalar gContactBreakingThreshold;
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//
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//
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// Convex-Convex collision algorithm
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// Convex-Convex collision algorithm
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@@ -110,6 +141,8 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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}
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}
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resultOut->setPersistentManifold(m_manifoldPtr);
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resultOut->setPersistentManifold(m_manifoldPtr);
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//comment-out next line to test multi-contact generation
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//resultOut->getPersistentManifold()->clearManifold();
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btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
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btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
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@@ -146,9 +179,57 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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input.m_transformB = body1->getWorldTransform();
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input.m_transformB = body1->getWorldTransform();
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gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
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gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
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btScalar sepDist = gjkPairDetector.getCachedSeparatingDistance()+dispatchInfo.m_convexConservativeDistanceThreshold;
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btScalar sepDist = gjkPairDetector.getCachedSeparatingDistance()+dispatchInfo.m_convexConservativeDistanceThreshold;
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//now pertube directions to get multiple contact points
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btVector3 v0,v1;
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btVector3 sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis().normalized();
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btPlaneSpace1(sepNormalWorldSpace,v0,v1);
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//now perform 'm_numPertubationIterations' collision queries with the pertubated collision objects
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//perform pertubation when more then 'm_minimumPointsPertubationThreshold' points
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if (resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPertubationThreshold)
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{
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int i;
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bool pertubeA = true;
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const btScalar angleLimit = 0.125f * SIMD_PI;
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btScalar pertubeAngle;
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btScalar radiusA = min0->getAngularMotionDisc();
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btScalar radiusB = min1->getAngularMotionDisc();
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if (radiusA < radiusB)
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{
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pertubeAngle = gContactBreakingThreshold /radiusA;
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pertubeA = true;
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} else
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{
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pertubeAngle = gContactBreakingThreshold / radiusB;
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pertubeA = false;
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}
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if ( pertubeAngle > angleLimit )
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pertubeAngle = angleLimit;
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for ( i=0;i<m_numPertubationIterations;i++)
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{
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btQuaternion pertubeRot(v0,pertubeAngle);
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btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPertubationIterations));
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btQuaternion rotq(sepNormalWorldSpace,iterationAngle);
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if (pertubeA)
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{
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input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*pertubeRot*rotq)*body0->getWorldTransform().getBasis());
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} else
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{
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input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*pertubeRot*rotq)*body1->getWorldTransform().getBasis());
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}
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btPertubedContactResult pertubedResultOut(resultOut,input.m_transformA,input.m_transformB);
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gjkPairDetector.getClosestPoints(input,pertubedResultOut,dispatchInfo.m_debugDraw);
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btScalar curSepDist = gjkPairDetector.getCachedSeparatingDistance()+dispatchInfo.m_convexConservativeDistanceThreshold;
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}
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}
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#ifdef USE_SEPDISTANCE_UTIL2
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#ifdef USE_SEPDISTANCE_UTIL2
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if (dispatchInfo.m_useConvexConservativeDistanceUtil)
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if (dispatchInfo.m_useConvexConservativeDistanceUtil)
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{
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{
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@@ -33,7 +33,9 @@ class btConvexPenetrationDepthSolver;
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///for certain pairs that have a small size ratio
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///for certain pairs that have a small size ratio
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///#define USE_SEPDISTANCE_UTIL2 1
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///#define USE_SEPDISTANCE_UTIL2 1
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///ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations.
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///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
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///Multiple contact points are calculated by pertubating the orientation of the smallest object orthogonal to the separating normal.
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///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
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class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
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class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
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{
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{
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#ifdef USE_SEPDISTANCE_UTIL2
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#ifdef USE_SEPDISTANCE_UTIL2
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@@ -47,12 +49,17 @@ class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
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btPersistentManifold* m_manifoldPtr;
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btPersistentManifold* m_manifoldPtr;
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bool m_lowLevelOfDetail;
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bool m_lowLevelOfDetail;
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int m_numPertubationIterations;
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int m_minimumPointsPertubationThreshold;
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///cache separating vector to speedup collision detection
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///cache separating vector to speedup collision detection
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public:
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public:
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btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
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btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPertubationIterations, int minimumPointsPertubationThreshold);
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virtual ~btConvexConvexAlgorithm();
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virtual ~btConvexConvexAlgorithm();
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@@ -78,8 +85,11 @@ public:
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struct CreateFunc :public btCollisionAlgorithmCreateFunc
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struct CreateFunc :public btCollisionAlgorithmCreateFunc
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{
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{
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btConvexPenetrationDepthSolver* m_pdSolver;
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btConvexPenetrationDepthSolver* m_pdSolver;
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btSimplexSolverInterface* m_simplexSolver;
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btSimplexSolverInterface* m_simplexSolver;
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int m_numPertubationIterations;
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int m_minimumPointsPertubationThreshold;
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CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
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CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
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@@ -88,7 +98,7 @@ public:
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
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{
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{
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void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
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void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
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return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver);
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return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPertubationIterations,m_minimumPointsPertubationThreshold);
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}
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}
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};
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};
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@@ -22,13 +22,13 @@ subject to the following restrictions:
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//#include <stdio.h>
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//#include <stdio.h>
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btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPertubationIterations,btScalar pertubeAngle)
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btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPertubationIterations,int minimumPointsPertubationThreshold)
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: btCollisionAlgorithm(ci),
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: btCollisionAlgorithm(ci),
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m_ownManifold(false),
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m_ownManifold(false),
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m_manifoldPtr(mf),
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m_manifoldPtr(mf),
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m_isSwapped(isSwapped),
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m_isSwapped(isSwapped),
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m_numPertubationIterations(numPertubationIterations),
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m_numPertubationIterations(numPertubationIterations),
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m_pertubeAngle(pertubeAngle)
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m_minimumPointsPertubationThreshold(minimumPointsPertubationThreshold)
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{
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{
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btCollisionObject* convexObj = m_isSwapped? col1 : col0;
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btCollisionObject* convexObj = m_isSwapped? col1 : col0;
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btCollisionObject* planeObj = m_isSwapped? col0 : col1;
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btCollisionObject* planeObj = m_isSwapped? col0 : col1;
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@@ -89,6 +89,7 @@ void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion&
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}
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}
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}
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}
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void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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{
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(void)dispatchInfo;
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(void)dispatchInfo;
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@@ -105,23 +106,33 @@ void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0
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const btVector3& planeNormal = planeShape->getPlaneNormal();
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const btVector3& planeNormal = planeShape->getPlaneNormal();
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const btScalar& planeConstant = planeShape->getPlaneConstant();
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const btScalar& planeConstant = planeShape->getPlaneConstant();
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btVector3 v0,v1;
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btPlaneSpace1(planeNormal,v0,v1);
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//first perform a collision query with the non-pertubated collision objects
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//first perform a collision query with the non-pertubated collision objects
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{
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{
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btQuaternion rotq(0,0,0,1);
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btQuaternion rotq(0,0,0,1);
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collideSingleContact(rotq,body0,body1,dispatchInfo,resultOut);
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collideSingleContact(rotq,body0,body1,dispatchInfo,resultOut);
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}
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}
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if (resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPertubationThreshold)
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{
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btVector3 v0,v1;
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btPlaneSpace1(planeNormal,v0,v1);
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//now perform 'm_numPertubationIterations' collision queries with the pertubated collision objects
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//now perform 'm_numPertubationIterations' collision queries with the pertubated collision objects
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btQuaternion pertubeRot(v0,m_pertubeAngle);
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const btScalar angleLimit = 0.125f * SIMD_PI;
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btScalar pertubeAngle;
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btScalar radius = convexShape->getAngularMotionDisc();
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pertubeAngle = gContactBreakingThreshold / radius;
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if ( pertubeAngle > angleLimit )
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pertubeAngle = angleLimit;
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btQuaternion pertubeRot(v0,pertubeAngle);
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for (int i=0;i<m_numPertubationIterations;i++)
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for (int i=0;i<m_numPertubationIterations;i++)
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{
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{
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btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPertubationIterations));
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btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPertubationIterations));
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btQuaternion rotq(planeNormal,iterationAngle);
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btQuaternion rotq(planeNormal,iterationAngle);
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collideSingleContact(rotq.inverse()*pertubeRot*rotq,body0,body1,dispatchInfo,resultOut);
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collideSingleContact(rotq.inverse()*pertubeRot*rotq,body0,body1,dispatchInfo,resultOut);
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}
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}
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}
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if (m_ownManifold)
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if (m_ownManifold)
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{
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{
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@@ -32,11 +32,11 @@ class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
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btPersistentManifold* m_manifoldPtr;
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btPersistentManifold* m_manifoldPtr;
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bool m_isSwapped;
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bool m_isSwapped;
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int m_numPertubationIterations;
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int m_numPertubationIterations;
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btScalar m_pertubeAngle;
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int m_minimumPointsPertubationThreshold;
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public:
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public:
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btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPertubationIterations, btScalar pertubeAngle);
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btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPertubationIterations,int minimumPointsPertubationThreshold);
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virtual ~btConvexPlaneCollisionAlgorithm();
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virtual ~btConvexPlaneCollisionAlgorithm();
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@@ -57,11 +57,11 @@ public:
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struct CreateFunc :public btCollisionAlgorithmCreateFunc
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struct CreateFunc :public btCollisionAlgorithmCreateFunc
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{
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{
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int m_numPertubationIterations;
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int m_numPertubationIterations;
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btScalar m_pertubeAngle;
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int m_minimumPointsPertubationThreshold;
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CreateFunc()
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CreateFunc()
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: m_numPertubationIterations(10),
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: m_numPertubationIterations(3),
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m_pertubeAngle(0.05f)
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m_minimumPointsPertubationThreshold(3)
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{
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{
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}
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}
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@@ -70,10 +70,10 @@ public:
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void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
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void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
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if (!m_swapped)
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if (!m_swapped)
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{
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{
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return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false,m_numPertubationIterations,m_pertubeAngle);
|
return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false,m_numPertubationIterations,m_minimumPointsPertubationThreshold);
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true,m_numPertubationIterations,m_pertubeAngle);
|
return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true,m_numPertubationIterations,m_minimumPointsPertubationThreshold);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -52,6 +52,14 @@ btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* b
|
|||||||
m_rootTransB = body1->getWorldTransform();
|
m_rootTransB = body1->getWorldTransform();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void btManifoldResult::addLocalContactPointInternal(const btVector3& normalOnBInWorld,const btVector3& localPointA,const btVector3& localPointB)
|
||||||
|
{
|
||||||
|
btVector3 worldPointA = m_rootTransA( localPointA );
|
||||||
|
btVector3 worldPointB = m_rootTransB( localPointB );
|
||||||
|
btScalar depth = (worldPointA - worldPointB).dot(normalOnBInWorld);
|
||||||
|
|
||||||
|
addContactPoint(normalOnBInWorld,worldPointB,depth);
|
||||||
|
}
|
||||||
|
|
||||||
void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
|
void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -45,6 +45,8 @@ class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
|
|||||||
int m_partId1;
|
int m_partId1;
|
||||||
int m_index0;
|
int m_index0;
|
||||||
int m_index1;
|
int m_index1;
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
btManifoldResult()
|
btManifoldResult()
|
||||||
@@ -77,8 +79,11 @@ public:
|
|||||||
m_index1=index1;
|
m_index1=index1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
|
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
|
||||||
|
|
||||||
|
virtual void addLocalContactPointInternal(const btVector3& normalOnBInWorld,const btVector3& localPointA,const btVector3& localPointB);
|
||||||
|
|
||||||
SIMD_FORCE_INLINE void refreshContactPoints()
|
SIMD_FORCE_INLINE void refreshContactPoints()
|
||||||
{
|
{
|
||||||
btAssert(m_manifoldPtr);
|
btAssert(m_manifoldPtr);
|
||||||
|
|||||||
@@ -243,7 +243,7 @@ public:
|
|||||||
return m_totalTorque;
|
return m_totalTorque;
|
||||||
};
|
};
|
||||||
|
|
||||||
const btVector3& getInvInertiaDiagLocal()
|
const btVector3& getInvInertiaDiagLocal() const
|
||||||
{
|
{
|
||||||
return m_invInertiaLocal;
|
return m_invInertiaLocal;
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user