Improve MJCF import, to allow reading of friction parameters, including spinning and rolling friction, with some rudimentary 'default class' support.

Tweak VRGloveSimulatorMain to work better with MPL/mpl2.xml hand.
This commit is contained in:
Erwin Coumans
2017-05-02 18:05:36 -07:00
parent 74ce6af26c
commit 07992fe61d
3 changed files with 272 additions and 70 deletions

View File

@@ -30,7 +30,7 @@ void setJointMotorPositionControl(b3RobotSimulatorClientAPI* sim, int obUid, int
int main(int argc, char* argv[])
{
b3CommandLineArgs args(argc,argv);
std::string port="COM10";
std::string port="COM9";
args.GetCmdLineArgument("port",port);
int baud = 115200;
args.GetCmdLineArgument("speed",baud);
@@ -41,15 +41,15 @@ int main(int argc, char* argv[])
int disableShadows = 0;
args.GetCmdLineArgument("disableShadows",disableShadows);
int deviceTypeFilter = VR_DEVICE_GENERIC_TRACKER;
args.GetCmdLineArgument("deviceTypeFilter",deviceTypeFilter);
int wireFrame = 0;
args.GetCmdLineArgument("wireFrame",wireFrame);
printf("port=%s, speed=%d, connection mode=%s\n", port.c_str(), baud,mode.c_str());
// port, baudrate, timeout in milliseconds
serial::Serial my_serial(port, baud, serial::Timeout::simpleTimeout(1));
if (!my_serial.isOpen())
{
printf("Cannot open serial port\n");
return -1;
}
b3RobotSimulatorClientAPI* sim = new b3RobotSimulatorClientAPI();
@@ -82,6 +82,12 @@ int main(int argc, char* argv[])
sim->configureDebugVisualizer( COV_ENABLE_SHADOWS, 0);
}
if (wireFrame)
{
sim->configureDebugVisualizer( COV_ENABLE_WIREFRAME, 1);
}
sim->setTimeOut(12345);
//syncBodies is only needed when connecting to an existing physics server that has already some bodies
sim->syncBodies();
@@ -98,18 +104,7 @@ int main(int argc, char* argv[])
sim->loadURDF("plane_with_collision_audio.urdf");
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(1.300000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(1.200000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(1.100000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(1.000000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(0.900000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(0.800000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(0.700000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(0.600000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("table/table.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(1.000000,-0.200000,0.000000),b3Quaternion(0.000000,0.000000,0.707107,0.707107)));
sim->loadURDF("cube_small.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3( 0.950000,-0.100000,0.700000),b3Quaternion(0.000000,0.000000,0.707107,0.707107)));
sim->loadURDF("sphere_small.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(0.850000,-0.400000,0.700000),b3Quaternion(0.000000,0.000000,0.707107,0.707107)));
int handUid = -1;
b3RobotSimulatorLoadFileResults mjcfResults;
@@ -127,14 +122,24 @@ int main(int argc, char* argv[])
printf("Cannot load MJCF file %s\n", mjcfFileName);
}
b3Quaternion handOrn = sim->getQuaternionFromEuler(b3MakeVector3(3.14,-3.14/2,0));
b3Vector3 handPos = b3MakeVector3(-0.05,0,0.02);
#ifdef TOUCH
b3Vector3 handPos = b3MakeVector3(-0.10,-0.03,0.02);
b3Vector3 rollPitchYaw = b3MakeVector3(0.5*B3_PI,0,1.25*B3_PI);//-B3_PI/2,0,B3_PI/2);
handOrn = sim->getQuaternionFromEuler(rollPitchYaw);
#else
b3Quaternion handOrn = sim->getQuaternionFromEuler(b3MakeVector3(3.14,-3.14/2,0));
b3Vector3 handPos = b3MakeVector3(-0.05,0,0.02);
#endif
b3JointInfo jointInfo;
jointInfo.m_jointType = eFixedType;
b3Vector3 handStartPosWorld = b3MakeVector3(0.500000,0.300006,0.900000);
b3Quaternion handStartOrnWorld = b3Quaternion ::getIdentity();
b3JointInfo jointInfo;
jointInfo.m_jointType = eFixedType;
printf("handStartOrnWorld=%f,%f,%f,%f\n",handStartOrnWorld[0],handStartOrnWorld[1],handStartOrnWorld[2],handStartOrnWorld[3]);
jointInfo.m_childFrame[0] = handStartPosWorld[0];
jointInfo.m_childFrame[1] = handStartPosWorld[1];
jointInfo.m_childFrame[2] = handStartPosWorld[2];
@@ -152,17 +157,32 @@ int main(int argc, char* argv[])
jointInfo.m_parentFrame[6] = handOrn[3];
int handConstraintId = sim->createConstraint(handUid,-1,-1,-1,&jointInfo);
double maxFingerForce = 50;
double maxFingerForce = 10;
double maxArmForce = 1000;
for (int j=0; j<sim->getNumJoints(handUid);j++)
{
b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_POSITION_VELOCITY_PD);
controlArgs.m_maxTorqueValue = maxFingerForce ;
controlArgs.m_kp = 0.1;
controlArgs.m_kd = 1;
controlArgs.m_targetPosition = 0;
controlArgs.m_targetVelocity = 0;
sim->setJointMotorControl(handUid,j,controlArgs);
}
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(1.300000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(1.200000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(1.100000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(1.000000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(0.900000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(0.800000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(0.700000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("jenga/jenga.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(0.600000,-0.700000,0.750000),b3Quaternion(0.000000,0.707107,0.000000,0.707107)));
sim->loadURDF("table/table.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(1.000000,-0.200000,0.000000),b3Quaternion(0.000000,0.000000,0.707107,0.707107)));
sim->loadURDF("cube_small.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3( 0.950000,-0.100000,0.700000),b3Quaternion(0.000000,0.000000,0.707107,0.707107)));
sim->loadURDF("sphere_small.urdf",b3RobotSimulatorLoadUrdfFileArgs(b3MakeVector3(0.850000,-0.400000,0.700000),b3Quaternion(0.000000,0.000000,0.707107,0.707107)));
b3Clock clock;
double startTime = clock.getTimeInSeconds();
double simWallClockSeconds = 20.;
@@ -170,11 +190,36 @@ int main(int argc, char* argv[])
int vidLogId = -1;
int minitaurLogId = -1;
int rotateCamera = 0;
serial::Serial my_serial;
try
{
// port, baudrate, timeout in milliseconds
my_serial.setBaudrate(baud);
my_serial.setPort(port);
my_serial.setBytesize(serial::sevenbits);
my_serial.setParity(serial::parity_odd);
my_serial.setStopbits(serial::stopbits_two);
my_serial.setTimeout(serial::Timeout::simpleTimeout(10));
my_serial.open();
} catch(...)
{
printf("Cannot open port, use --port=PORTNAME\n");
exit(0);
}
if (!my_serial.isOpen())
{
printf("Cannot open serial port\n");
return -1;
}
my_serial.flush();
while (sim->canSubmitCommand())
{
b3VREventsData vrEvents;
int deviceTypeFilter = VR_DEVICE_GENERIC_TRACKER;
sim->getVREvents(&vrEvents, deviceTypeFilter);
//instead of iterating over all vr events, we just take the most up-to-date one
@@ -185,7 +230,7 @@ int main(int argc, char* argv[])
// printf("e.pos=%f,%f,%f\n",e.m_pos[0],e.m_pos[1],e.m_pos[2]);
b3JointInfo changeConstraintInfo;
changeConstraintInfo.m_flags = 0;
changeConstraintInfo.m_jointMaxForce = 50;
changeConstraintInfo.m_jointMaxForce = maxArmForce ;
changeConstraintInfo.m_flags |= eJointChangeMaxForce;
changeConstraintInfo.m_childFrame[0] = e.m_pos[0];
@@ -203,10 +248,17 @@ int main(int argc, char* argv[])
}
//read the serial output from the hand, extract into parts
std::string result = my_serial.readline();
//my_serial.flush();
std::string result;
try
{
result = my_serial.readline();
} catch(...)
{
}
if (result.length())
{
//my_serial.flush();
int res = result.find("\n");
while (res<0)
{