build islands once and process islands arbitrary number of times in update constraints
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@@ -57,7 +57,7 @@ public:
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};
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void buildAndProcessIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
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void processIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
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void buildIslands(btDispatcher* dispatcher, btCollisionWorld* colWorld);
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bool getSplitIslands()
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