build islands once and process islands arbitrary number of times in update constraints
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@@ -19,7 +19,7 @@
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btDeformableBodySolver::btDeformableBodySolver()
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: m_numNodes(0)
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, m_cg(10)
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, m_contact_iterations(10)
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, m_contact_iterations(5)
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{
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m_objective = new btDeformableBackwardEulerObjective(m_softBodySet, m_backupVelocity);
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}
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