also apply TinyRenderer remove shape fix for rigid body and soft body/deformable

This commit is contained in:
Erwin Coumans
2020-01-08 14:02:32 -08:00
parent 6fde189735
commit 07cdae8c6e

View File

@@ -10578,7 +10578,7 @@ bool PhysicsServerCommandProcessor::processRemoveBodyCommand(const struct Shared
{
if (m_data->m_pluginManager.getRenderInterface())
{
m_data->m_pluginManager.getRenderInterface()->removeVisualShape(bodyHandle->m_rigidBody->getBroadphaseHandle()->getUid());
m_data->m_pluginManager.getRenderInterface()->removeVisualShape(bodyHandle->m_rigidBody->getUserIndex3());
}
serverCmd.m_removeObjectArgs.m_bodyUniqueIds[serverCmd.m_removeObjectArgs.m_numBodies++] = bodyUniqueId;
@@ -10602,7 +10602,7 @@ bool PhysicsServerCommandProcessor::processRemoveBodyCommand(const struct Shared
btSoftBody* psb = bodyHandle->m_softBody;
if (m_data->m_pluginManager.getRenderInterface())
{
m_data->m_pluginManager.getRenderInterface()->removeVisualShape(psb->getBroadphaseHandle()->getUid());
m_data->m_pluginManager.getRenderInterface()->removeVisualShape(psb->getUserIndex3());
}
serverCmd.m_removeObjectArgs.m_bodyUniqueIds[serverCmd.m_removeObjectArgs.m_numBodies++] = bodyUniqueId;
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();