minor cleanup of btgui/demo3 stuff, much more demo cleanup is needed
moved some files in btgui/Bullet3AppSupport
This commit is contained in:
@@ -2,7 +2,7 @@
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#define BASIC_DEMO_H
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#include "LinearMath/btVector3.h"
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#include "Bullet2RigidBodyDemo.h"
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#include "Bullet3AppSupport/Bullet2RigidBodyDemo.h"
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#include "../../../Demos/BasicDemo/BasicDemoPhysicsSetup.h"
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@@ -1,318 +0,0 @@
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#include "Bullet2RigidBodyDemo.h"
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#include "btBulletDynamicsCommon.h"
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
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#include "MyDebugDrawer.h"
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struct GraphicsVertex
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{
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float pos[4];
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float normal[3];
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float texcoord[2];
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};
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struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
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{
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SimpleOpenGL3App* m_glApp;
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MyDebugDrawer* m_debugDraw;
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MyGraphicsPhysicsBridge(SimpleOpenGL3App* glApp)
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:m_glApp(glApp), m_debugDraw(0)
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{
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}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
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{
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createCollisionObjectGraphicsObject(body,color);
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}
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color)
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{
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btCollisionShape* shape = body->getCollisionShape();
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btTransform startTransform = body->getWorldTransform();
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int graphicsShapeId = shape->getUserIndex();
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btAssert(graphicsShapeId >= 0);
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btVector3 localScaling = shape->getLocalScaling();
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int graphicsInstanceId = m_glApp->m_instancingRenderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
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body->setUserIndex(graphicsInstanceId);
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}
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
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{
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//already has a graphics object?
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if (collisionShape->getUserIndex()>=0)
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return;
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//todo: support all collision shape types
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switch (collisionShape->getShapeType())
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{
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case BOX_SHAPE_PROXYTYPE:
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{
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btBoxShape* box = (btBoxShape*)collisionShape;
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btVector3 halfExtents = box->getHalfExtentsWithMargin();
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int cubeShapeId = m_glApp->registerCubeShape(halfExtents.x(), halfExtents.y(), halfExtents.z());
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box->setUserIndex(cubeShapeId);
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break;
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}
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case TRIANGLE_MESH_SHAPE_PROXYTYPE:
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{
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break;
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}
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default:
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{
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if (collisionShape->isConvex())
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{
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btConvexShape* convex = (btConvexShape*)collisionShape;
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{
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btShapeHull* hull = new btShapeHull(convex);
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hull->buildHull(0.0);
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{
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//int strideInBytes = 9*sizeof(float);
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//int numVertices = hull->numVertices();
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//int numIndices =hull->numIndices();
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btAlignedObjectArray<GraphicsVertex> gvertices;
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btAlignedObjectArray<int> indices;
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for (int t=0;t<hull->numTriangles();t++)
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{
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btVector3 triNormal;
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int index0 = hull->getIndexPointer()[t*3+0];
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int index1 = hull->getIndexPointer()[t*3+1];
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int index2 = hull->getIndexPointer()[t*3+2];
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btVector3 pos0 =hull->getVertexPointer()[index0];
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btVector3 pos1 =hull->getVertexPointer()[index1];
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btVector3 pos2 =hull->getVertexPointer()[index2];
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triNormal = (pos1-pos0).cross(pos2-pos0);
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triNormal.normalize();
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for (int v=0;v<3;v++)
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{
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int index = hull->getIndexPointer()[t*3+v];
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GraphicsVertex vtx;
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btVector3 pos =hull->getVertexPointer()[index];
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vtx.pos[0] = pos.x();
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vtx.pos[1] = pos.y();
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vtx.pos[2] = pos.z();
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vtx.pos[3] = 0.f;
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vtx.normal[0] =triNormal.x();
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vtx.normal[1] =triNormal.y();
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vtx.normal[2] =triNormal.z();
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vtx.texcoord[0] = 0.5f;
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vtx.texcoord[1] = 0.5f;
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indices.push_back(gvertices.size());
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gvertices.push_back(vtx);
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}
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}
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int shapeId = m_glApp->m_instancingRenderer->registerShape(&gvertices[0].pos[0],gvertices.size(),&indices[0],indices.size());
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convex->setUserIndex(shapeId);
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}
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}
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} else
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{
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btAssert(0);
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}
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}
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};
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}
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
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{
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int numCollisionObjects = rbWorld->getNumCollisionObjects();
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for (int i = 0; i<numCollisionObjects; i++)
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{
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btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
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btVector3 pos = colObj->getWorldTransform().getOrigin();
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btQuaternion orn = colObj->getWorldTransform().getRotation();
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int index = colObj->getUserIndex();
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if (index >= 0)
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{
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m_glApp->m_instancingRenderer->writeSingleInstanceTransformToCPU(pos, orn, index);
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}
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}
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m_glApp->m_instancingRenderer->writeTransforms();
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}
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virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld)
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{
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btAssert(rbWorld);
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m_debugDraw = new MyDebugDrawer(m_glApp);
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rbWorld->setDebugDrawer(m_debugDraw );
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m_debugDraw->setDebugMode(
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btIDebugDraw::DBG_DrawWireframe
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+btIDebugDraw::DBG_DrawAabb
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//btIDebugDraw::DBG_DrawContactPoints
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);
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}
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virtual CommonParameterInterface* getParameterInterface()
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{
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return m_glApp->m_parameterInterface;
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}
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virtual void setUpAxis(int axis)
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{
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m_glApp->setUpAxis(axis);
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}
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};
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Bullet2RigidBodyDemo::Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup)
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: m_physicsSetup(physicsSetup),
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m_controlPressed(false),
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m_altPressed(false),
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m_glApp(app)
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{
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}
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void Bullet2RigidBodyDemo::initPhysics()
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{
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MyGraphicsPhysicsBridge glBridge(m_glApp);
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glBridge.setUpAxis(1);
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m_physicsSetup->initPhysics(glBridge);
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m_glApp->m_instancingRenderer->writeTransforms();
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}
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void Bullet2RigidBodyDemo::exitPhysics()
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{
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m_physicsSetup->exitPhysics();
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}
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void Bullet2RigidBodyDemo::stepSimulation(float deltaTime)
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{
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m_physicsSetup->stepSimulation(deltaTime);
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}
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void Bullet2RigidBodyDemo::renderScene()
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{
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//sync graphics -> physics world transforms
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MyGraphicsPhysicsBridge glBridge(m_glApp);
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m_physicsSetup->syncPhysicsToGraphics(glBridge);
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m_glApp->m_instancingRenderer->renderScene();
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}
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void Bullet2RigidBodyDemo::physicsDebugDraw()
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{
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m_physicsSetup->debugDraw();
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}
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Bullet2RigidBodyDemo::~Bullet2RigidBodyDemo()
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{
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}
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btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
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{
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if (!m_glApp->m_instancingRenderer)
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{
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btAssert(0);
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return btVector3(0,0,0);
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}
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float top = 1.f;
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float bottom = -1.f;
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float nearPlane = 1.f;
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float tanFov = (top-bottom)*0.5f / nearPlane;
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float fov = b3Scalar(2.0) * b3Atan(tanFov);
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btVector3 camPos,camTarget;
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m_glApp->m_instancingRenderer->getCameraPosition(camPos);
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m_glApp->m_instancingRenderer->getCameraTargetPosition(camTarget);
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btVector3 rayFrom = camPos;
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btVector3 rayForward = (camTarget-camPos);
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rayForward.normalize();
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float farPlane = 10000.f;
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rayForward*= farPlane;
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btVector3 rightOffset;
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btVector3 cameraUp=btVector3(0,0,0);
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cameraUp[m_glApp->getUpAxis()]=1;
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btVector3 vertical = cameraUp;
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btVector3 hor;
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hor = rayForward.cross(vertical);
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hor.normalize();
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vertical = hor.cross(rayForward);
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vertical.normalize();
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float tanfov = tanf(0.5f*fov);
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hor *= 2.f * farPlane * tanfov;
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vertical *= 2.f * farPlane * tanfov;
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b3Scalar aspect;
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float width = m_glApp->m_instancingRenderer->getScreenWidth();
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float height = m_glApp->m_instancingRenderer->getScreenHeight();
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aspect = width / height;
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hor*=aspect;
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btVector3 rayToCenter = rayFrom + rayForward;
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btVector3 dHor = hor * 1.f/width;
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btVector3 dVert = vertical * 1.f/height;
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btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
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rayTo += btScalar(x) * dHor;
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rayTo -= btScalar(y) * dVert;
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return rayTo;
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}
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bool Bullet2RigidBodyDemo::mouseMoveCallback(float x,float y)
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{
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btVector3 rayTo = getRayTo(x, y);
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btVector3 rayFrom;
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m_glApp->m_instancingRenderer->getCameraPosition(rayFrom);
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m_physicsSetup->movePickedBody(rayFrom,rayTo);
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return false;
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}
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bool Bullet2RigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
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{
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if (state==1)
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{
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if(button==0 && (!m_altPressed && !m_controlPressed))
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{
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btVector3 camPos;
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m_glApp->m_instancingRenderer->getCameraPosition(camPos);
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btVector3 rayFrom = camPos;
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btVector3 rayTo = getRayTo(x,y);
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m_physicsSetup->pickBody(rayFrom, rayTo);
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}
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} else
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{
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if (button==0)
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{
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m_physicsSetup->removePickingConstraint();
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//remove p2p
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}
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}
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//printf("button=%d, state=%d\n",button,state);
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return false;
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}
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@@ -1,56 +0,0 @@
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#ifndef BULLET2_RIGIDBODY_DEMO_H
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#define BULLET2_RIGIDBODY_DEMO_H
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#include "LinearMath/btVector3.h"
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#include "../../AllBullet2Demos/BulletDemoInterface.h"
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#include "OpenGLWindow/b3gWindowInterface.h"
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#include "../../../Demos/CommonPhysicsSetup.h"
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class Bullet2RigidBodyDemo : public BulletDemoInterface
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{
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CommonPhysicsSetup* m_physicsSetup;
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public:
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bool m_controlPressed;
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bool m_altPressed;
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public:
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struct SimpleOpenGL3App* m_glApp;
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Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup);
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virtual void initPhysics();
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virtual void exitPhysics();
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virtual void renderScene();
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virtual void physicsDebugDraw();
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virtual void stepSimulation(float dt);
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virtual CommonPhysicsSetup* getPhysicsSetup()
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{
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return m_physicsSetup;
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}
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virtual ~Bullet2RigidBodyDemo();
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btVector3 getRayTo(int x,int y);
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virtual bool mouseMoveCallback(float x,float y);
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virtual bool mouseButtonCallback(int button, int state, float x, float y);
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virtual bool keyboardCallback(int key, int state)
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{
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if (key==B3G_CONTROL)
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{
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m_controlPressed = (state==1);
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}
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if (key==B3G_ALT)
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{
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m_altPressed = (state==1);
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}
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return false;
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}
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};
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#endif //BULLET2_RIGIDBODY_DEMO_H
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@@ -1,107 +0,0 @@
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#ifndef MY_DEBUG_DRAWER_H
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#define MY_DEBUG_DRAWER_H
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#include "LinearMath/btIDebugDraw.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#define BT_LINE_BATCH_SIZE 512
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struct MyDebugVec3
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{
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MyDebugVec3(const btVector3& org)
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:x(org.x()),
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y(org.y()),
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z(org.z())
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{
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}
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float x;
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float y;
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float z;
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};
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class MyDebugDrawer : public btIDebugDraw
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{
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SimpleOpenGL3App* m_glApp;
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int m_debugMode;
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btAlignedObjectArray<MyDebugVec3> m_linePoints;
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btAlignedObjectArray<unsigned int> m_lineIndices;
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btVector3 m_currentLineColor;
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public:
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MyDebugDrawer(SimpleOpenGL3App* app)
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: m_glApp(app)
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,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb),
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m_currentLineColor(-1,-1,-1)
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{
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}
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virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1)
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{
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//float from[4] = {from1[0],from1[1],from1[2],from1[3]};
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//float to[4] = {to1[0],to1[1],to1[2],to1[3]};
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//float color[4] = {color1[0],color1[1],color1[2],color1[3]};
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//m_glApp->m_instancingRenderer->drawLine(from,to,color);
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if (m_currentLineColor!=color1 || m_linePoints.size() >= BT_LINE_BATCH_SIZE)
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{
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flushLines();
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m_currentLineColor = color1;
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}
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MyDebugVec3 from(from1);
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MyDebugVec3 to(to1);
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m_linePoints.push_back(from);
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m_linePoints.push_back(to);
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m_lineIndices.push_back(m_lineIndices.size());
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m_lineIndices.push_back(m_lineIndices.size());
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}
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virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
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{
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drawLine(PointOnB,PointOnB+normalOnB,color);
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}
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virtual void reportErrorWarning(const char* warningString)
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{
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}
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virtual void draw3dText(const btVector3& location,const char* textString)
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{
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}
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virtual void setDebugMode(int debugMode)
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{
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m_debugMode = debugMode;
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}
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virtual int getDebugMode() const
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{
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return m_debugMode;
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}
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virtual void flushLines()
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{
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int sz = m_linePoints.size();
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if (sz)
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{
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float debugColor[4];
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debugColor[0] = m_currentLineColor.x();
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debugColor[1] = m_currentLineColor.y();
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debugColor[2] = m_currentLineColor.z();
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debugColor[3] = 1.f;
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m_glApp->m_instancingRenderer->drawLines(&m_linePoints[0].x,debugColor,
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m_linePoints.size(),sizeof(MyDebugVec3),
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&m_lineIndices[0],
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m_lineIndices.size(),
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1);
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m_linePoints.clear();
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m_lineIndices.clear();
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}
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}
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};
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#endif //MY_DEBUG_DRAWER_H
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@@ -2,7 +2,7 @@
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#define CHAIN_DEMO_H
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#include "LinearMath/btVector3.h"
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#include "../BasicDemo/Bullet2RigidBodyDemo.h"
|
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#include "Bullet3AppSupport/Bullet2RigidBodyDemo.h"
|
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|
||||
|
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@@ -1,16 +1,16 @@
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#ifndef CONSTAINT_PHYSICS_SETUP_H
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#define CONSTAINT_PHYSICS_SETUP_H
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#include "../../../Demos/CommonRigidBodySetup.h"
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|
||||
struct ConstraintPhysicsSetup : public CommonRigidBodySetup
|
||||
{
|
||||
ConstraintPhysicsSetup();
|
||||
virtual ~ConstraintPhysicsSetup();
|
||||
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
|
||||
|
||||
virtual void stepSimulation(float deltaTime);
|
||||
|
||||
};
|
||||
|
||||
#endif //CONSTAINT_PHYSICS_SETUP_H
|
||||
#ifndef CONSTAINT_PHYSICS_SETUP_H
|
||||
#define CONSTAINT_PHYSICS_SETUP_H
|
||||
|
||||
#include "Bullet3AppSupport/CommonRigidBodySetup.h"
|
||||
|
||||
struct ConstraintPhysicsSetup : public CommonRigidBodySetup
|
||||
{
|
||||
ConstraintPhysicsSetup();
|
||||
virtual ~ConstraintPhysicsSetup();
|
||||
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
|
||||
|
||||
virtual void stepSimulation(float deltaTime);
|
||||
|
||||
};
|
||||
|
||||
#endif //CONSTAINT_PHYSICS_SETUP_H
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
#include "../../AllBullet2Demos/BulletDemoInterface.h"
|
||||
#include "Bullet3AppSupport/BulletDemoInterface.h"
|
||||
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#ifndef _LUA_PHYSICS_SETUP_H
|
||||
#define _LUA_PHYSICS_SETUP_H
|
||||
|
||||
#include "../Demos/CommonPhysicsSetup.h"
|
||||
#include "Bullet3AppSupport/CommonPhysicsSetup.h"
|
||||
|
||||
//we don't derive from CommonRigidBodySetup because we
|
||||
//create and own our own dynamics world (one or more)
|
||||
//at run-time
|
||||
struct LuaPhysicsSetup : public CommonPhysicsSetup
|
||||
//at run-time
|
||||
struct LuaPhysicsSetup : public CommonPhysicsSetup
|
||||
{
|
||||
|
||||
LuaPhysicsSetup(class SimpleOpenGL3App* app);
|
||||
@@ -18,9 +18,9 @@ struct LuaPhysicsSetup : public CommonPhysicsSetup
|
||||
class btNNCGConstraintSolver* m_solver;
|
||||
class btDiscreteDynamicsWorld* m_dynamicsWorld;
|
||||
class SimpleOpenGL3App* m_glApp;
|
||||
|
||||
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
|
||||
|
||||
|
||||
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
|
||||
|
||||
virtual void exitPhysics();
|
||||
|
||||
virtual void stepSimulation(float deltaTime);
|
||||
@@ -36,8 +36,8 @@ struct LuaPhysicsSetup : public CommonPhysicsSetup
|
||||
virtual btRigidBody* createRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape, const btVector4& color=btVector4(1,0,0,1));
|
||||
|
||||
virtual btBoxShape* createBoxShape(const btVector3& halfExtents);
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //_LUA_PHYSICS_SETUP_H
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef TEST_JOINT_TORQUE_SETUP_H
|
||||
#define TEST_JOINT_TORQUE_SETUP_H
|
||||
|
||||
#include "../../../Demos/CommonMultiBodySetup.h"
|
||||
#include "Bullet3AppSupport/CommonMultiBodySetup.h"
|
||||
|
||||
struct TestJointTorqueSetup : public CommonMultiBodySetup
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define RAGDOLL_DEMO_H
|
||||
|
||||
|
||||
#include "../../../Demos/CommonRigidBodySetup.h"
|
||||
#include "Bullet3AppSupport/CommonRigidBodySetup.h"
|
||||
#include "../BasicDemo/BasicDemo.h"
|
||||
|
||||
struct BulletDemoInterface;
|
||||
|
||||
Reference in New Issue
Block a user