reset dt to 1/240 for grasping demos
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@@ -126,7 +126,7 @@ public:
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}
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//use a smaller internal timestep, there are stability issues
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float internalTimeStep = 1. / 400.f;
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float internalTimeStep = 1. / 240.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 5, internalTimeStep);
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}
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@@ -354,7 +354,7 @@ void GraspDeformable::initPhysics()
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getDeformableDynamicsWorld()->addSoftBody(psb);
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableMassSpringForce());
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableGravityForce(gravity));
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableCorotatedForce(10,10));
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableCorotatedForce(5,5));
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}
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// // create a piece of cloth
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