fix uninitialized data in btMultiBodyPoint2Point, thanks to Valgrind
valgrind --track-origins=yes --log-file="dump_valgrind.txt" ./App_AllBullet2Demos_codeblocks_x64_debug
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@@ -4,8 +4,8 @@ Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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@@ -26,7 +26,7 @@ subject to the following restrictions:
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#endif
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btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
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:btMultiBodyConstraint(body,0,link,-1,BTMBP2PCONSTRAINT_DIM,false),
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:btMultiBodyConstraint(body,0,link,-1,BTMBP2PCONSTRAINT_DIM,false),
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m_rigidBodyA(0),
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m_rigidBodyB(bodyB),
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m_pivotInA(pivotInA),
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@@ -95,15 +95,23 @@ void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& co
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const btContactSolverInfo& infoGlobal)
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{
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// int i=1;
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for (int i=0;i<BTMBP2PCONSTRAINT_DIM;i++)
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// int i=1;
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int numDim = BTMBP2PCONSTRAINT_DIM;
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for (int i=0;i<numDim;i++)
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{
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btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
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//memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint));
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constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
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constraintRow.m_contactNormal1.setValue(0,0,0);
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constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
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constraintRow.m_contactNormal2.setValue(0,0,0);
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constraintRow.m_angularComponentA.setValue(0,0,0);
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constraintRow.m_angularComponentB.setValue(0,0,0);
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constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
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constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
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btVector3 contactNormalOnB(0,0,0);
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#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
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contactNormalOnB[i] = -1;
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@@ -117,7 +125,7 @@ void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& co
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btVector3 pivotAworld = m_pivotInA;
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if (m_rigidBodyA)
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{
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constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
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pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
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} else
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@@ -134,20 +142,22 @@ void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& co
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{
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if (m_bodyB)
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pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
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}
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btScalar posError = i < 3 ? (pivotAworld-pivotBworld).dot(contactNormalOnB) : 0;
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#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
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#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
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fillMultiBodyConstraint(constraintRow, data, 0, 0,
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contactNormalOnB, pivotAworld, pivotBworld, //sucks but let it be this way "for the time being"
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posError,
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infoGlobal,
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-m_maxAppliedImpulse, m_maxAppliedImpulse
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);
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);
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//@todo: support the case of btMultiBody versus btRigidBody,
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//see btPoint2PointConstraint::getInfo2NonVirtual
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#else
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const btVector3 dummy(0, 0, 0);
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@@ -167,4 +177,4 @@ void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& co
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);
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#endif
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}
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}
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}
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